This is something that’s been bothering me recently while doing missions to an ice world with rough terrain - while I’m pootling along in the SRV, the terrain height in the middle-distance (approx 10-15m away or so, I’m guessing the first LOD level step down) is very obviously doing its final adjustment, the result of which is like driving along an undulating liquid surface that freezes just before you drive over it.
Maybe it’s because I’m driving in VR that it’s more noticeable, but it’s a bit weird to see. My settings are all at their highest levels and changing the terrain generation options doesn’t seem to have any effect on this last bit of terrain alteration.
Is there anything I can do to stop Odyssey looking like I’m driving over non-Newtonian fluids?
Maybe it’s because I’m driving in VR that it’s more noticeable, but it’s a bit weird to see. My settings are all at their highest levels and changing the terrain generation options doesn’t seem to have any effect on this last bit of terrain alteration.
Is there anything I can do to stop Odyssey looking like I’m driving over non-Newtonian fluids?