Militaries, War, Conflict, and Complexity

Now, some of this may be redundant as I've not seen everything war in ED has to offer, but I figured I'd make the suggestion even at the risk of sounding like a moron.

I'd like to see added complexity and more variety to conflicts. To achieve this, I suggest a new section of the Starport Services: Military Outpost.

Here you can get a new breed of mission types, which focus on highly dangerous and very rewarding combat sites. Unlike regular missions, these do not bother with USS's. They will tell you where to go, exactly, though it will appear as a USS to other players, letting them potentially interrupt a mission or help you out if you're in Open Play. Your success or failure in these missions would have a greater impact than normal missions in your standing with the faction, and their influence on the system, but failure should introduce a cool-down timer and significant influence penalty to prevent you from spamming and purposely losing missions to sabotage your own side. That said, some mechanic to allow for treasonous activities would be great!

Here's a few of the mission types I imagine:

Siege:
Enemy forces have constructed/jumped in an outpost, join an allied attack force in bringing down its fighter squadron and guns, allowing for a bombing run.

Convoy:
Join a convoy of allied ships in distributing resources to outposts along an asteroid belt/planetary ring, fighting off pirates and enemy ships along the way.

Supply Drop:
Whether through superior speed, superior durability, or skill in smuggling, break through enemy lines to deliver needed cargo, including weapons, medicine or personnel to a besieged outpost.

Rescue:
Allied forces are trapped behind enemy lines and have been found. Their FSD drive is damaged and they're unable to jump out. Get there and protect them until their drive is repaired.

Capital Ship Warfare:
Join (or oppose) one of the major factions of the game in defending or attacking a capital ship. Destroy it or force it into retreat.

Thoughts?

EDIT: Only after posting this did I see the following suggestion by spacejumbofudge. Very similar to what I posted. It'd be great to have. :)
 
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I was planning to post something very similar, so I'll just add to this...
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You could also offer a great variety of actions/missions/context in or around conflict zones (which at the moment are purely space-superiority events which don't appear to affect the outcome of the war). Perhaps the types of conflict zone could even be representative of how the war in that area (given that they tend to be centred on a particular planet or area).
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For example:
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Conflict Zones
* Space superiority fighting (gaining control of the immediate vicinity)
* Providing cover for NPC bombing vessels (orbital bombardment)
* Providing cover for NPC drop ships (invasion and/or targeted raids)
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System-wide
* A license to attack and destroy vessels affiliated with the enemy faction (i.e. would not yield fines/bounties) for a certain period of time (say 3 hours)
* A mandate to interdict and scan trading vessels for weapons/contraband in the system (cargo scan a certain amount of traders)
 
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