Military Defense of Star Systems

Because of how FSD travel works, Thargoids, humans, or enemy Android races would need to station defenses right near the sun. Or would they?

What would be the best way to defend against an invasion into a star system? Also, what configuration of system would be a good choice for a defense? Multiple stars? Few or many planets and moons?

Any thoughts?
 
The volume to be protected is enormous. I'd defend the assets, ports & shipping routes.

In the ED universe putting a permit on the system would keep out unwanted humans, the best defence against aliens attacking a particular system would be to bribe the dungeon master with hob-nobs (biscuits) :)
 

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Yes, for the humans a defense would need to surround and defend the star first.
Thargoids can exit hyperspace wherever they want but they can't engage supercruise, a defense would need to predict where the thargoids would attack and defend key locations.
As for unknown threats, it is difficult to predict anything since nobody know anything, what if a race can teleport itself or travel directly to Olympus Village on Mars ?
 
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All human traffic arrives at the main star, although capital ships can arrive wherever they want.
Focusing your defence there minimizes the volume to protect.

Ships are also travelling at their slowest in SC as they move away from the star.

I'd place a series of installations around the star with high powered FSD Interdictors along with a large number of interceptors.

What would be almost impossible to defend is normal space - invading ships dropping into normal space would need to be intercepted before their wake disappears. However, you'd know they were in system, and they'd take a long time to reach their targets.
 
It is much, much harder to construct "lines" of defense or attack in 3-D space than on a 2-D map, because the "lines" actually have to be planes. Many of the battle strategies which Humans have been used to deploying - fortifications, blockades, the strategic use of terrain - work well on a 2-D planet's surface but simply don't translate into space. For example: encircling a city with a besieging army is relatively simple; the space-equivalent - encircling a planet with a besieging space fleet - is much, much harder because you need proportionately many many more units to complete a 3-D sphere all the way around the planet.

Many space-warfare games, novels etc counter this extra degree of freedom by creating a universe which generates artifical "choke points" where human-style battle tactics will work much better - like the "jump points" in the old Wing Commander series. ED isn't really a "space warfare simulator", so hasn't been designed with that aspect in mind. So you're stuck, being a 2-D-thinking human trying to defend a 3-D area of space.

For Human enemies using the FSD, the star is your only "choke point". Immobile fortifications ("star bases") will only work if your weaponry is long-range; in ED, space weapon ranges are pitiful, so those are out. All you can do is to deploy an immense battle fleet, encircling the star; hopefully, your fleet is strong enough that it can "hold the line" at the point of entry of the enemy, until the reinforcements from the rest of the fleet arrive. And you'd better hope that the first attack isn't a feint, with the "real attack" coming in from elsewhere after the defending sphere has been called over to engage in the conflict zone.

The FSD arrival points from particular stars are predictable, so it might seem possible to mount some kind of asymetric defense: if you are certain that an attack is going to come from a specific star system, then you can arrange your defending fleet so that the bulk of the fleet is in the vicinity of the enemy's likely arrival point. Of course, in ED, there's really little advantage in launching an invasion from a specific staging area; it doesn't take much time or effort for an invasion fleet to jump into another, random star system, before jumping to their target; there's nothing that the people in that third star system could do to stop them using "their star" as an invasion route waypoint. It would have to be a very, very stupid (or lazy) invasion fleet commander to fall into such an obvious trap.

As for defending against Thargoids, AI or other non-Human invaders: sorry, but without knowing the enemy capabilities, mounting or even planning any kind of defense is futile. Thargoids are known to be able to warp in wherever and whenever they please; your only "defense" there is to mount as large an AX-defensive fleet around your key assets as possible, and have them ready to deploy elsewhere ASAP.
 
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I'd have military wings in SC interdicting single ships from the enemy fleet while the enemy is trying to mass against a target, thus whittling down their effective force. Even a swarm of Sidewinders with interdictors just doing the interdict and run tactic against ships they think they can get away from would work to disperse an enemy fleet. The rest is protection of local assets with weapon installations and capital ship beacons.
 
Basically impossible without chokepoints. If all traffic arrives at star there's the best defense right there.
A supercuise interdictor technology would help shape the battlefield to someone's favour.

I'd have military wings in SC interdicting single ships from the enemy fleet while the enemy is trying to mass against a target, thus whittling down their effective force. Even a swarm of Sidewinders with interdictors just doing the interdict and run tactic against ships they think they can get away from would work to disperse an enemy fleet. The rest is protection of local assets with weapon installations and capital ship beacons.
Sure way to waste your ships. They can just converge on your single interdictors and crush them in numbers.
 
Because value of every single system alone is pretty much 0 to any larger faction stationary defense is waste of time and resources pretty much. Total distraction of one system means nothing in the scale of the bubble. The best way is to not waste resources on thing wide defense, but on hard hitting mobile force that can strike back and re take systems or join during the invasion. Ground invasion will always take days, and trap attacking fleet on orbit to protect ground forces, but fleets can travel across the bubble at the slowest in couple hours. In elite its pretty pointless to try take over systems, stations or planets as the one with more capable fleet will survive. So i would just ignore systems, stationary defenses and planets and go for enemy fleet and shipyards,after that is done and the opponents ability to react and counter attack is none. All systems are basically free to take.

Shipyards i would locate in asteroid fields or low orbit around some large planet. To limit the directions attacking fleet could approach so heavier stationary defenses could face the direction capital ships can come from and create some kind of bottleneck to try surround attacking fleet when reinforcements get there.

Trying to lock enemy to star or defend some structure in 3d space were attack can come from any direction is just not that good strategy. Planets side defense would be good because the g forces and on planets with atmospheric planet limit the maneuverability of the attacking fleet and all stationary weapons can basically target hole area above the structure.
 
OP, you're making the assumption that Thargoids use the same mechanics for jumping, or even FTL travel in system. Have they been observed in numbers around the primary star of attacked systems prior to attacks? Seen them in SC flying around with us? I sure haven't.

You may wish to check out the Maginot Line in your history books. I think you'll find parallels.
 
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