Military grade equipment

When do we get military grade internals? As with today's economy, the military industrial complex invents many technologies. I would like to see that implemented.
 
The older games had stuff like Military Drives (which needed different fuel). Not sure if there were other things Military Spec as well, but I would like to see them return to ED.
 
B-grade is military. Good performance with high durability. Reliability has always been what makes an item 'military grade'.

A-grade is more race/high performance spec.
 
B-grade is military. Good performance with high durability. Reliability has always been what makes an item 'military grade'.

A-grade is more race/high performance spec.

I suppose this is true. The E grade is crap. The D grade gets easily broken. The C grade will be misplaced & lost. The A grade will end up pregnant. B grade = military proof and thus the choice of all major powers.
 
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However it's currently a big issue that B grade doesn't give nearly enough bonus integrity to offset is weight. Especially in this age of heat attacks, drive targeting and reverberating cascades, heavy durable items is the counter we need.
 
There was militery ecm and lasers and missiles in previous games. I am not shure if we will ever see this kind of thing in game however but it could be adapted into special fed or emp rank locked module variants? Would be interesting and might mix up the engeneers a bit more
 
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There was military grade lasers, thermonuclear weapons, miltiary grade drives that had much longer range/lighter but required military fuel and produced radioactive waste as a byproduct (illegal). The Asp was also a much different ship than the civilian asp explorer model multirole we have access to, the difference between a HMMWV military vehicle and a Hummer H2 which is just a SUV with a themed bodyshell.

Galactic Navy vessel designed and manufactured in government workshops, incorporating secret self-destruct devices which are primed to activate when the astrogation controls are used by unfamiliar hands. Integument has chameleon properties enabling the ship to assume effective camouflage in any type of environment. Intended for reconnaissance and the transport of high-ranking military personnel from combat it is very fast and maneuverable. Despite its hazardous nature it makes an ideal pirate vessel, primarily because of the speed, camouflage and high intensity Hassoni-Kruger Burst-lasers. The Asp II has room for powerful shield generators, but only one missile port.
The game severely needs a dedicated scout/courier, something that's expressly built around powerful engines and a jumpdrive at the expense of everything else. Not a multirole. Not a trader with long jump range. A dedicated military high speed, maneuverable ship with long range that runs cool, weapon? A single large hardpoint that can only mount a fixed weapon (ship built around the a large burst laser). Internals? One large that can only fit a fuel scoop, one 5 that can only take a shield or fuel tank, 4 or so other slots in the 1-2 range. 200 ton hull, fsd 6, sensors 6, thrusters 5, pp 4, 5 tank. Difficult to use in combat due to fixed weapon only, no cargo space so can't be multirole or freighter, pure explorer/courrier mission runner.

Though I would argue they didn't put the Asp II in the game because they wouldn't be able to sell custom paintjobs for a ship that's got high tech thermoptic camo for a skin.
xbjgyOg.png
 
Zero frills, it's a large burst laser connected to a powerplant connected to a thruster and jump drive, with a cockpit attached. Back in the day they didn't need fancy "gimbaled" weapons. Want fancy plastic hulls and useless wings and blue LEDs? Guatama has them.

Though I understand why they didn't add the Asp2, same reason they didn't add the Krait (small fighter but with two larger than it should fixed weapons), they chose the "multipurpose" philosophy where every ship can more or less do anything with an outfit. Ships with limited equipment slots go against that, though I do wonder why they forced the Orca's two largest slots to be cargo/hull only if they refused things like the Asp2 or Krait.
 
We do have military-grade (more powerful, more reliable, more expensive,..) equipment.
Only you can't buy it. You have to craft it.
 
There was military grade lasers, thermonuclear weapons, miltiary grade drives that had much longer range/lighter but required military fuel and produced radioactive waste as a byproduct (illegal). The Asp was also a much different ship than the civilian asp explorer model multirole we have access to, the difference between a HMMWV military vehicle and a Hummer H2 which is just a SUV with a themed bodyshell.


The game severely needs a dedicated scout/courier, something that's expressly built around powerful engines and a jumpdrive at the expense of everything else. Not a multirole. Not a trader with long jump range. A dedicated military high speed, maneuverable ship with long range that runs cool, weapon? A single large hardpoint that can only mount a fixed weapon (ship built around the a large burst laser). Internals? One large that can only fit a fuel scoop, one 5 that can only take a shield or fuel tank, 4 or so other slots in the 1-2 range. 200 ton hull, fsd 6, sensors 6, thrusters 5, pp 4, 5 tank. Difficult to use in combat due to fixed weapon only, no cargo space so can't be multirole or freighter, pure explorer/courrier mission runner.

Though I would argue they didn't put the Asp II in the game because they wouldn't be able to sell custom paintjobs for a ship that's got high tech thermoptic camo for a skin.
http://i.imgur.com/xbjgyOg.png


This sounds like my Engineered Courier. I can hit over 600+ m/s. The only things that can catch me are of no threat to me... imperial eagle basically... I have 3 lightweight medium multicannons and low emissions power plant. I wont be doing much damage, but if you need a scout to get into enemy territory and survive their anti-aircraft guns then I can do that.
 
In season 3 probably. To combat alien weapon mods.
We do have military-grade (more powerful, more reliable, more expensive,..) equipment.
Only you can't buy it. You have to craft it.
It isn't military. Military doesn't trust to spellcasters and witches who can't reliably reproduce upgrades (because they summon it from beyond instead of building it strictly by blueprints). Their engineers and factories produce equipment that pass their standards (i.e. fixed stats)
 
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As long as any call for "military" ships or equipment is explicitly or implicitly just a call for "better gear", I am glad we don't have any of that. Plus, if you want better gear, engineers already suit that purpose anyway. (And adding stronger military gear after the fact - i.e. after the introduction of engineers - would be quite the insulting move because you'd have to do all the modding again on the new gear.)
 
If you want military grade ask for a buff to B grade components. They don't give anywhere near the level of integrity they should for their weight.

As for the stripped down civilian asp... that's simply because it comes with E grade components. The military version is the version you eventually have high grade armor and a zillion shield cell banks.
 
As for the stripped down civilian asp... that's simply because it comes with E grade components. The military version is the version you eventually have high grade armor and a zillion shield cell banks.
Not really, no. The military version is called Asp II, features a very large spinally mounted fixed laser and a electronic camo skin. The Asp Explorer is a civilian freighter that was given the name of the Asp II for marketing purposes, it'd be like saying the Type-7 is a "civilian version" of the Federal Assault Ship. The only thing the Asp Explorer has in common with the Asp II is long range. Whole point is the Asp II was a fast long range specialized stealth courier ship unable to haul cargo, now does sound look like an Asp Explorer to you? Slapping on "zillion shield cell banks" doesn't make it a military ship any more than slapping a zillion shield cell banks on a Type-9 makes one a battlecruiser.

Whole game is infected with the "any ship can do anything if you swap out modules enough" mentality. What's wrong with a purpose built ship?
 
When do we get military grade internals? As with today's economy, the military industrial complex invents many technologies. I would like to see that implemented.

Want military grade? Well friend you are in luck. I have only the best! (*hands you a ration pack*) ... I think it's meatloaf
 
Not really, no. The military version is called Asp II, features a very large spinally mounted fixed laser and a electronic camo skin. The Asp Explorer is a civilian freighter that was given the name of the Asp II for marketing purposes, it'd be like saying the Type-7 is a "civilian version" of the Federal Assault Ship. The only thing the Asp Explorer has in common with the Asp II is long range. Whole point is the Asp II was a fast long range specialized stealth courier ship unable to haul cargo, now does sound look like an Asp Explorer to you? Slapping on "zillion shield cell banks" doesn't make it a military ship any more than slapping a zillion shield cell banks on a Type-9 makes one a battlecruiser.

Whole game is infected with the "any ship can do anything if you swap out modules enough" mentality. What's wrong with a purpose built ship?

A fast long range combat courier with great stealth capacity and no/limited cargo capacity.


Buddy that exact ship is in the game and it's made by exactly the same people as the Asp. It's just got a better name now because SURPRISE making a MK2 version of a ship fill an entirely different role is bad for business... lots of complaints.

The Diamondback scout is what you're looking for. It's got great range and fuel tanks, it's better off filled with armor than cargo and has a huge heat capacity that makes it almost permanently invisible to ship scanners. Now if NPCs and Fire-at-will turrets actually obeyed by silent running rules it would be fantastic.
 
Agree with the various people above: B grade is your typical military spec, good (not best) performances, and highly reliable. In theory at least, in practice B-grade integrity isn't all that and could use a buff to offset the extra weight and comparative loss of A-grade performances.
 
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