So, I was thinking, we have the biggest and possibly prettiest game galaxy ever created, but it odes feel a bit cobbled together when your military career progression is based on sooking up to civilian factions and being a good and loyal little lapdog to them "I'll deliver your data files & I'll recover your lost cargo & I'll shoot up a rival corporations skimmers etc".So I was thinking back through my space flying game career and after Frontier Frst Encounters there was no elite, so I had to scratch the space itch with [dun dun dun] other games... Mainly Tie Fighter and Defender of the Empire, Wing Commander 4 and a bit of Xwing alliance then I got to an age where I got my kicks racing cars and chasing girls. However one thing that always left a lasting impression on me from those games is that the mission breifings then the missions with clear cut objectives and different roles for each ship class were amazing. I used to love the feeling of importance as I was given a clear objective to perform in part of a bigger battle plan.
Out of nostalgia I've just rebought X-wing Alliance and X-Wing vs. Tie Fighter on steam to refresh my memory.
So I've been thinking about trying to integrate the defined sort of military career mode into elite, and I have an idea... From certain naval base systems, say those star ports with capital docks outside them, players could enlist sign up for a mission "Enlist for a tour of duty", during this tour of duty the player would be signed up for a chain of missions flying the navies ships rather than their own. Some of those missions could be as a fighter pilot aboard ANY deployed capital ship of the navy they enlisted with flying sorties in a current conflict zone, oh the wonders of telepresence. Others could be flying navy ships doing assassinations in say a fas or clipper, or freight runs in a t9 or cutter with a couple of npc vipers as your wing. Or you could find yourself as the pilot of one of those vipers, with the mission objective being to protect that freighter. Or doing salvage missions, or search and rescue missions which are essentially cargo salvage missions for occupied escape pods. Or infiltrating bases and scanning data points, or cutting the power. Or VIP personnel transfer (passenger missions). Or virtually any mission type, just a little bit of proceduraly generated narrative as a breifing and have the last step of the mission be to rendezvous with your cap ship (and dock with it) to complete the mission get another bit of narrative as your debriefing.
TL;DR, we have the missions, we have in game assets for most of the gameplay, so why dont we string them together into "military campaigns" / "tour of duty" which would basically be multi part stringed together missions with some narrative to give us immersion / reoleplay opportunities / military careers
Out of nostalgia I've just rebought X-wing Alliance and X-Wing vs. Tie Fighter on steam to refresh my memory.
So I've been thinking about trying to integrate the defined sort of military career mode into elite, and I have an idea... From certain naval base systems, say those star ports with capital docks outside them, players could enlist sign up for a mission "Enlist for a tour of duty", during this tour of duty the player would be signed up for a chain of missions flying the navies ships rather than their own. Some of those missions could be as a fighter pilot aboard ANY deployed capital ship of the navy they enlisted with flying sorties in a current conflict zone, oh the wonders of telepresence. Others could be flying navy ships doing assassinations in say a fas or clipper, or freight runs in a t9 or cutter with a couple of npc vipers as your wing. Or you could find yourself as the pilot of one of those vipers, with the mission objective being to protect that freighter. Or doing salvage missions, or search and rescue missions which are essentially cargo salvage missions for occupied escape pods. Or infiltrating bases and scanning data points, or cutting the power. Or VIP personnel transfer (passenger missions). Or virtually any mission type, just a little bit of proceduraly generated narrative as a breifing and have the last step of the mission be to rendezvous with your cap ship (and dock with it) to complete the mission get another bit of narrative as your debriefing.
TL;DR, we have the missions, we have in game assets for most of the gameplay, so why dont we string them together into "military campaigns" / "tour of duty" which would basically be multi part stringed together missions with some narrative to give us immersion / reoleplay opportunities / military careers