Hmm, just an idea I had.
If you play the game "as intended", basically, by not gaming the system to stack missions from popular systems(Sothis/Ceos/Quince), military ranking is extremely painfully slow.
Last time I checked, it would take 240~ missions to gain my next Federation rank.
Assuming the average mission time is 15~ minutes, that's 60 hours of pure missions to the next rank. Assuming I do one at a time, it's usually possible to do 2-3 at once in the same if you're lucky. So let's say 30~ hours of pure missions.
So, it would be nice if it were sped up slightly.
But I also see the problem caused by these particular systems that allow you to stack many many very very easy quick missions. This would then making ranking up incredibly easy and outright broken.
So, my solution?
Make ranking up faster, how much faster is entirely up to FD.
But then, make ranking progress slow down the more you repeat the same mission template.
So for example, if you do 1 data delivery, you gain your usual amount towards your rank.
If you do two, your second one only gains 50% of the previous. If you do 3, that one gains 50% of the previous. And so on, within a certain time limit.
Or something like that. Maybe have a limit of how many of one type of mission you can do per rank? Once you exceed it, your rank gains are reduced.
If that makes sense.
This would allow you to then increase the speed of "naturally" ranking up. Which is my preferred way of playing.
I get that this would be highly unpopular with the grinding community, but imagine it this way;
Do you prefer to rank up quickly doing the same mission 1000s of times over?
Or rank up quickly by doing many varied missions?
CMDR Cosmic Spacehead
If you play the game "as intended", basically, by not gaming the system to stack missions from popular systems(Sothis/Ceos/Quince), military ranking is extremely painfully slow.
Last time I checked, it would take 240~ missions to gain my next Federation rank.
Assuming the average mission time is 15~ minutes, that's 60 hours of pure missions to the next rank. Assuming I do one at a time, it's usually possible to do 2-3 at once in the same if you're lucky. So let's say 30~ hours of pure missions.
So, it would be nice if it were sped up slightly.
But I also see the problem caused by these particular systems that allow you to stack many many very very easy quick missions. This would then making ranking up incredibly easy and outright broken.
So, my solution?
Make ranking up faster, how much faster is entirely up to FD.
But then, make ranking progress slow down the more you repeat the same mission template.
So for example, if you do 1 data delivery, you gain your usual amount towards your rank.
If you do two, your second one only gains 50% of the previous. If you do 3, that one gains 50% of the previous. And so on, within a certain time limit.
Or something like that. Maybe have a limit of how many of one type of mission you can do per rank? Once you exceed it, your rank gains are reduced.
If that makes sense.
This would allow you to then increase the speed of "naturally" ranking up. Which is my preferred way of playing.
I get that this would be highly unpopular with the grinding community, but imagine it this way;
Do you prefer to rank up quickly doing the same mission 1000s of times over?
Or rank up quickly by doing many varied missions?
CMDR Cosmic Spacehead
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