When the game launched the military ranks were bugged and for the most part unobtainable. Then the entry missions were too difficult to accomplish. Then the missions were popping up from every nook and cranny allowing dedicated players to rank up from zero to hero in a matter of hours. After some more fiddling and tweaking from FDev we currently have an additional assassination mission added to nonsensical fetch quests while the missions themselves are hard to get, mostly due to RNG aka a poor man's difficulty curve.
What I'm getting at is this: there has been some minor improvements in the faulty military missions module, but I think all franchise veterans will agree that FFE or even Elite 2 had better implementation of this mechanic (and let's be honest even if ED's missions were on par they would still be considered lackluster and grindy in the world of today).
Powerplay is coming, and since so far no one even mentioned military missions (or at least I don't recall any official words on the matter) I think it's safe to assume there won't be any improvement for them in the upcoming 1.3 feature patch.
Which finally brings me to my question: does anyone have any information if overhauling military missions is at all on FDev's radar, and if the state military career is at least a concern of medium priority for devs, or what their general idea is of how this module should look like in it's ideal iteration? I guess what I'm asking for is any substantial information..
What I'm getting at is this: there has been some minor improvements in the faulty military missions module, but I think all franchise veterans will agree that FFE or even Elite 2 had better implementation of this mechanic (and let's be honest even if ED's missions were on par they would still be considered lackluster and grindy in the world of today).
Powerplay is coming, and since so far no one even mentioned military missions (or at least I don't recall any official words on the matter) I think it's safe to assume there won't be any improvement for them in the upcoming 1.3 feature patch.
Which finally brings me to my question: does anyone have any information if overhauling military missions is at all on FDev's radar, and if the state military career is at least a concern of medium priority for devs, or what their general idea is of how this module should look like in it's ideal iteration? I guess what I'm asking for is any substantial information..