Mind Benders

Why isn't there gas exchange between the parent and close proximity, (within 100Ls), secondary stars in that system

That would be awesome (also accretion disks around black holes) but I don't think the otherwise magnificent Stellar Forge is quite up to it.

Yet.
 
Change of pace <<
BLACK HOLES :
Being the highest gravitational attraction in a system, should all entities in a system orbit that black hole at the distances they are currently reported? - Jumping into a system would not change as hyperjumps are to the Primary -(all others are less mass than the black hole) - Systems containing a black hole would have travel distances to stations changed according to this model.
 
BLACK HOLES :
Being the highest gravitational attraction in a system, should all entities in a system orbit that black hole at the distances they are currently reported? - Jumping into a system would not change as hyperjumps are to the Primary -(all others are less mass than the black hole) - Systems containing a black hole would have travel distances to stations changed according to this model.

Keep in mind that when a star collapses to form a black hole, the gravitational pull (in terms of overall strength) remains the same.
 
In answer to Ops original question
The reason for being unscoopable is due to it being old or dead star with probably a lot of impurities.
Wouldn't want that in your FSD would you?
 
Well, if we're going to get all logical about things, then there's no particular reason why injecting tiny quantities of vanadium, arsenic, polonium or hal;f a dozen other elements into the hydrogen fuel supercharges your FSD either.

Redex ;)
 
Why isn't there gas exchange between the parent and close proximity, (within 100Ls), secondary stars in that system, - The gravity well of the parent star should be able to "steal" the resources of the secondary due to mass/gravity - Also planetary entities passing thru that region of effect should not be available for landing during the period of passage, - I postulate that missions deliveries, etc. to those planetary landing locations should not be accessible during passage thru the gas exchange region of the orbit - Making pilots consider mission delivery timing.

Contact binaries are in the game - there are hundreds of thousands of systems out there where two or more stars are in such close proximity that they would be sharing the same envelope and exchanging gasses. The same goes for the myriad cataclysmic variable stars, and black hole/star pairs out there. The problem is the limitation of the game as it is at the moment, there's no in-game reason why they aren't sharing gas or accreting, it's just that those mechanics haven't been put in the game yet. I really hope that part of the next era update will deal with this and bring these systems to life properly.

After all, I've got Cygnus X-1 bookmarked in my galaxy map just waiting for this exact thing to be added so I can go visit it in all its glory.
 
Same reason as in all our 400 billion star systems there arent any protosystems, its a limitation of the otherwise admittedly brilliant stellar forge engine.

There are so many systems out there just waiting for a proper graphical overhaul. I mean, technically any T-Tauri or Herbig stars you come across with rings around them (they are rare, but a pretty cool find) would be the exact candidates for being properly turned into proto-systems. After all, the star is already the right type, zero planets and a large rocky-metallic ring system. It doesn't take much to push that into being a proto-planetary disc, I reckon.

So, the skeleton of that content is there, it's just not properly dressed yet.

Just like stars need a graphical overhaul to give them more personality. Sure you can be wowed by really massive stars that you come across, or by suddenly jumping upon a star class you haven't seen for a while, but when it comes down to it, all the stars are just big spheres with slightly different colouration and the same repeating set of plasma animations. All of that is done scientifically and accurately for the most part, but there needs to be some more variance in the look of stars to really make them interesting finds - some with huge envelopes, some spinning rapidly, some massive stars where there's no way of telling where the surface is, some that are extremely oblate etc... as well as giving them dangerous flares and prominences, or using some of those lovely volumetric effects to engulf ships in thick plasma fog to make you feel like you're deep diving into the star, and so on...

There's so much that could be done to liven up the galaxy in general that just involves improving what's there at the moment.
 
BLACK HOLES :
Being the highest gravitational attraction in a system, should all entities in a system orbit that black hole at the distances they are currently reported? - Jumping into a system would not change as hyperjumps are to the Primary -(all others are less mass than the black hole) - Systems containing a black hole would have travel distances to stations changed according to this model.

Well, a 5 solar mass black hole will have the gravitational pull of a 5 solar mass star. So all other bodies will continue to treat it as such. The difference is that those 5 solar masses are now squashed into something the size of a house.
 
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