Mine Launcher - How i would fix then
Mines are interesting, but not working in elite. I wondered why...is it just because of the damage?
So i thought about it...yes the damage is one part, but not the major one.
In Elite there was one major thing forgotten...
what do land and sea mines have in common?
both work basically in a 2D environment.
Landmines lay on the ground so that the enemy steps (or drives) onto it. A tank cant just jump to bypass them.
(look at my awesome drawing skills)

The vehicle cant go left, cant go right, cant jump or dig...all he can do is to drive into it or retreat.
Atleast if the scenario is a simple small passage. If it is a larger field, then you need to spread more mines, still the vehicle could not jump or dig to pass them.
Seamines work similar with different attachments or triggers, but again, a ship cant just "fly" over them.

Both, Ship on the surface and the Submarine cant pass it. The Sub can go up or down, but the proximity would still detonate that mine.
atleast not if there are several of them in a row or spread over a field.
Elite tried a similar attempt - throwing out a single mine...but here we have a 3D environment.
If it is in front of us, we have several directions to avoid it. up/down, left/right, we can just bypass them.

Now...how can a mine be adapted to a 3D environment to create an unpassable blockade?
It cant. Wait what? what is the sense of this topic then?
BUT you can maximise it.
A "clustermine" would be the easiest if not the only solution.
A single charge that spits out dozens of other charges in all directions - basically a cloud of bombs.
wouldnt that destroy your own ship then?
well...we allready have mines that can recognize friend or foe (atleast i heard about them a while ago), so why shouldnt they have them in elite? they would let friends pass unharmed while blowing up near your foes (of course you shouldnt be inside the field when this happens)
why would that be usefull?
well...instead of having a single container that floats in space and can be avoided by a passing asteroid, a cloud of mines would cover a larger area, making it harder to get past them. And thats exactly what they should do, right? Area Denial.

Mines are interesting, but not working in elite. I wondered why...is it just because of the damage?
So i thought about it...yes the damage is one part, but not the major one.
In Elite there was one major thing forgotten...
what do land and sea mines have in common?
both work basically in a 2D environment.
Landmines lay on the ground so that the enemy steps (or drives) onto it. A tank cant just jump to bypass them.
(look at my awesome drawing skills)

The vehicle cant go left, cant go right, cant jump or dig...all he can do is to drive into it or retreat.
Atleast if the scenario is a simple small passage. If it is a larger field, then you need to spread more mines, still the vehicle could not jump or dig to pass them.
Seamines work similar with different attachments or triggers, but again, a ship cant just "fly" over them.

Both, Ship on the surface and the Submarine cant pass it. The Sub can go up or down, but the proximity would still detonate that mine.
atleast not if there are several of them in a row or spread over a field.
Elite tried a similar attempt - throwing out a single mine...but here we have a 3D environment.
If it is in front of us, we have several directions to avoid it. up/down, left/right, we can just bypass them.

Now...how can a mine be adapted to a 3D environment to create an unpassable blockade?
It cant. Wait what? what is the sense of this topic then?
BUT you can maximise it.
A "clustermine" would be the easiest if not the only solution.
A single charge that spits out dozens of other charges in all directions - basically a cloud of bombs.
wouldnt that destroy your own ship then?
well...we allready have mines that can recognize friend or foe (atleast i heard about them a while ago), so why shouldnt they have them in elite? they would let friends pass unharmed while blowing up near your foes (of course you shouldnt be inside the field when this happens)
why would that be usefull?
well...instead of having a single container that floats in space and can be avoided by a passing asteroid, a cloud of mines would cover a larger area, making it harder to get past them. And thats exactly what they should do, right? Area Denial.

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