Mines - are they any good?

I fitted mines to my Keelback, largely out of curiosity.

They just seem TOTALLY useless. I drop them, and the pursuing ship just.. flies around them..

Do they EVER work? Even on ships that don't have PD?

Maybe they'd work better on PVP builds? - but PVE? - Useless.
 
There was a PVP duel video posted around here today with a Mines kitted Courier trying to hit a FAS pilot who was able to dodge them by FA-OFF strafing, so my guess is they can be easily avoided both by NPCs (they fly FA-OFF by default) and by skilled human pilots.
So yeah, they are quite useless in the actual state. Maybe they could receive a bigger AOE buff or have a magnetic special effect or something. :rolleyes:
 
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If they dropped 20-50 mines at a time that automatically dispersed, they might have a purpose. They'd need IFF as well, so you could fly through your own mine cloud, and the pursuer would be hit.
 
You need a ship with good dispersal pattern, like the T-9 or Beluga. If you fill the medium hardpoints with mines, you get good lateral and vertical spread. Secondly, you really need an engineer's special effect. When you're trading, use Ion Disruption: it kills their engines. You could also throw on Radiant canister: it kills their sensors. A combination will give either of the two ships above plenty of time to high wake. With a combat vessel, Reverb cascade will kill their shields.
 
They used to be overpowered because NPCs would just blindly fly into them. Unfortunately that was fixed by making them useless again.

They're still fun for surface bombing runs though.
 
Fresh experience here, just yesterday I equipped a couple mine launchers on my moderately engineered T-7, upper and lower hardpoints of course, just to see if they could be of any help for my otherwise helpless cow. It turns out that yes, they actually work somehow. Unlucky fellows of this evening consisted of a couple Eagles, a Viper mk3, a DBS Scout and a Courier, ranked as far as master. Also met a couple of dangerous ones (a Cobra and another Courier), they were on a far superior level and easily able to dodge mines even from a short distance, so no other solution than low-wake on them.

Anyway, just try to keep your pursuer exactly on your six, preferably under 2 km range, mantain a moderately slow speed (all pips to shields, the more you have the better), and be generous in your rear-ended delivery :p

It's tricky and not always succesfull, but I'd never expected to cash in bounties earned in a fleeing cow pooping high-yield explosive ordnance. But if you meet anything in the Clipper/FdL/FAS/Vulture range, just keep some dignity and leave the place in a composed hurry.

I don't think they can be of any use against the average human player though.
 
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Mines use to be the de facto method for dealing with NPC interdictions, and both my Keelback and my Type-7 racked up 100's of kills. Then they changed the AI to give them extremely high evasion rates.

Now mines are most effecting when "jousting", drop a few as you cross paths and watch the fireworks.

They hit hard and the damage is impressive.

Otherwise to hit a pursuer with mines, you have to spread them far and wide, though they can be helpful to buy yourself some time to escape.
 
I use mines as a pvp weapon but they are only marginally effective, probably because of my low skill level. But when it all comes together they are awesome.
 
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