Mines, missiles and torpedoes should be nearly invisible on radar with low sensor grades

Marry fired ordnance tracking distances with base sensor grade- so on a sliding scale from E to A missiles mines and torpedoes become unresolved further out.

For example:

E grade cannot reliably track mines / missiles / torpedoes beyond 250m.

A grade is unrestricted

This would make better sensors actually count for something, and make fired munitions more potent (and PD useful as a tradeoff). It would make mines more dangerous (for example an underprepared attacker with D rated sensors might be caught out and not see them in time), large ships would be wise to fit good sensors to pick up torpedo fire further out (or chance it with lower grades).

At the same time make PD more potent.
 
Sensor grade should also improve missile lock speed and turret tracking.

Over the years many people (myself included) have suggested tweaks to sensors to make them actually have depth and nuance. Others on the wish list were:

Higher sensor grades cut through chaff better (so E grade goes totally wobbly at all ranges, A grade sensors make the wobble fall off based on distance)

Engineering effect that 'hardens' sensors (so jamming is less to hardly effective)

Sensor 'hardness' based on mass of module- this automatically makes lightweight sensors less good, and B grade (i.e. heavy) very resistant.
 
I believe they did change sensors so it actually meant something to use different grades once upon a time, but the salt did flow so it was reverted back
 
Sensors should also be a key exploration module - this seems to have been the original intent, as the Asp's size 5 sensors are substantially larger than the ones found on even much bigger combat ships - but are basically so useless out in deep space that most explorers turn them off entirely to save power.
 
Sensor grade should also improve missile lock speed and turret tracking.

We once had a beta, where sensor grade actually did affect the angle gimbals were able to track targets in. When using e-graded sensors your weapons suffered a bit, d-graded already were mostly fine, anything above c-grade seemed to give you a little more of tracking arc than we had in the normal game.

Feedback from those who actually tested these changes were almost completely positive. Feedback from other people was very often negative. It was a small but nice advantage of higher grade sensors. They didn't give you a huge advantage, but at least there was a reason to have better sensors. I would very much welcome if this would be added again.

On the OP itself: limiting the range like that for mines would make absolute sense. Mines are cold and passive items in space, which indeed are hard to detect and the user would still need to be skilled to place them in the targets way. For missiles and torpedoes the proposed change is a bit more problematic. They are easier to use than mines and have high speed and significant range. Detecting an incoming missile (with active thrusters none the less) only at 250 meters out is too rough and only getting a warning for torpedoes, probably engineered to destroy the shield generator at these ranges is way too late.

In my eyes the suggestion should create an incentive to use higher grade sensors, but not make them mandatory. Limiting the range against missiles and torpedoes as described would require everybody to switch to a rated sensors and completely disregard any other sensor option. While the idea might also be applied to active munitions, the minimum range must be much higher than described. Even e-graded sensors should have enough range to give the pilot at least a limited time window to react on incoming missiles and torpedoes.

Without having calculated the flight times, by gut feeling i would say that e-graded sensors might detect missiles and torpedoes at like 1500 meters out, with every grade above that adding another 500 meters. Which indeed would mean that b-graded sensors (not that anybody would actually use those) would already give the regular 3000 meters and a-graded not giving a actual combat advantage in this aspect any more if you don't consider the mass advantage. (While a-graded vs. b-graded would indeed give an advantage against mines. )

TL/DR: I do like the idea, i just wouldn't want it to be as harsh as suggested to missiles and torpedoes, as i think it would shift balance too far in favour of torpedoes and would make a-graded sensors to be mandatory equipment.
 
Personally I think mines should be invisible until you're right on top of them, regardless of sensors. That is what MINES are for! A lot of good mines would be in a body of water or buried under the earth if each had a bright orange flag attached to them, yet this is exactly what Frontier has given us. 🤦
 
Personally I think mines should be invisible until you're right on top of them, regardless of sensors. That is what MINES are for! A lot of good mines would be in a body of water or buried under the earth if each had a bright orange flag attached to them, yet this is exactly what Frontier has given us. 🤦

Hmm. So the mine launcher also has to shoot out containers with water and biowaste, to cover up the mines. Got it... :D ;)
 
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