Mines vs turrets (trade ship)

6A with 2 A rated boosters should be plenty for any NPC.

Little routine that should work every time.

1. 4 pips to systems (shields). 2 to engines.
2. Turn towards opponent and boost past them. Too many players just run in a straight line, you want the enemy to have to turn to attack you which earns you quite a few precious seconds.
3. If it's a conda or another ship that mass locks you, quickly pick a nearby system from the nav panel (If it's a ship that doesn't mass lock you, you can ignore this and just low wake out towards your destination)
4. Start charging the FSD.
5. When the FSD is about 75% charged, turn to the direction of your target system (or base/body)
6. When the FSD is fully charged you should be on your merry way. If you get the 'align with target' message even though you are pointed with it, boost again. That message means that your direction of travel is not the direction you are facing, boosting will sort that out if you're just in a python.

I like when people ignore my hails for a safe interaction and they go straight to escape. That means i can just start shooting and disable that pesky fsd with your shields still up. Bad advice is bad.
 
I fly with shock mines with the thruster reboot secondary effect.
The idea is that it knocks them off course and takes down their thrusters for a minute.
But I haven't managed to actually hit an NPC with them yet.

Players Though - it is super fun to unload a bunch of mines a kilometer above SRVs.
In low gravity they float down gently and then wreak havok at the site.
Hilare.

There's a couple of videos of this. I'll dig them out in a minute.
 
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