Mini CGs

I like the renewed interest from FDev for community goals, they're great. But there will come a time when you have too much of a good thing, these huge community goals with ever-increasing module rewards are not going to be too sustainable. So I have a suggestion for something to spread them out and make the game a little more interesting too: miniature ones.

Rather than having a huge week-long CG, add many (eg tens of) small CGs that are localised to powers in systems. Small scale events that happen all the time, like droughts, outbreaks, insurgency etc, but take a couple of these and turn them into events. eg a drought breaks out, Aisling directs help there and Felicia insists on beating her in aid delivery. The system requires a large amount of water, both powers compete to deliver the aid until the total is achieved and the contributors tallied up. And so on, others could fight pirates (or be the pirates) or freedom fighters, industry needs mined materials etc. A little like taking those co-op missions but on steroids as the current co-op missions don't allow for solo players to perform them, but a CG does allow for solo players to be part of a greater thing. (in fact, I'd remove those co-op missions altogether and replace them with these defined CG missions instead)

Some of the current system states are pretty worthless (eg I did see a system in drought status, but they had zero demand for water on the commodity market) so this could be used to boost the BGS aspects of these and make them more "alive".

The rewards - credits, merits and bragging rights. No doubt systems would also gain the powerplay rankings too. If you wanted to further increase the reward, add a paintjob, decal or similar as a reward for completing many of these CGs to encourage participation.

EDIT: note I'm not advocating for alternative to community goals, more that I think the CG mechanics and general gameplay could be copied to effectively provide more powerplay and BGS gameplay options to the galaxy. I thought describing this as "tiny CGs" might be easier to understand what I meant, d'oh.
 
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I like the renewed interest from FDev for community goals, they're great. But there will come a time when you have too much of a good thing, these huge community goals with ever-increasing module rewards are not going to be too sustainable. So I have a suggestion for something to spread them out and make the game a little more interesting too: miniature ones.

Rather than having a huge week-long CG, add many (eg tens of) small CGs that are localised to powers in systems. Small scale events that happen all the time, like droughts, outbreaks, insurgency etc, but take a couple of these and turn them into events. eg a drought breaks out, Aisling directs help there and Felicia insists on beating her in aid delivery. The system requires a large amount of water, both powers compete to deliver the aid until the total is achieved and the contributors tallied up. And so on, others could fight pirates (or be the pirates) or freedom fighters, industry needs mined materials etc. A little like taking those co-op missions but on steroids as the current co-op missions don't allow for solo players to perform them, but a CG does allow for solo players to be part of a greater thing. (in fact, I'd remove those co-op missions altogether and replace them with these defined CG missions instead)

Some of the current system states are pretty worthless (eg I did see a system in drought status, but they had zero demand for water on the commodity market) so this could be used to boost the BGS aspects of these and make them more "alive".

The rewards - credits, merits and bragging rights. No doubt systems would also gain the powerplay rankings too. If you wanted to further increase the reward, add a paintjob, decal or similar as a reward for completing many of these CGs to encourage participation.
Lots of folks work for a living, long CGs give us time to participate.

bragging rights

Anyone bragging about CGs needs to give their head a wobble :ROFLMAO:

O7
 
Lots of folks work for a living, long CGs give us time to participate.
... very similar comments/concerns(/complaints) were often had when Frontier's poor balance of Thargoid War states often led to all the interesting or most combat-heavy activities that most people were interested in, getting nuked before the weekend even had a real chance to kick off. So I don't think mini-CGs like that would actually be that welcome.

If there is any issue with the CG format, it's not that they require large numbers of contribution to complete and last for one or two weeks. Generally they're counted as a success if they reach their first tier before the duration expires, anyway, which is probably for a reason.
 
Lots of folks work for a living, long CGs give us time to participate.



Anyone bragging about CGs needs to give their head a wobble :ROFLMAO:

O7
Have you considered a life on benefits? I'm told its very popular these days, contact your local Labour or Democrat politician for details.

But you misunderstand, I suggest instead of 1 big CG that you might even miss, or contribute to by dropping 1 tonn of platinum. I suggest a dozen mini CGs running all the time, so when you do log in, there will be sseveral for you to choose from and participate in. But they're local ones for systems near you rather than galactic ones that could be very far and inconvenient away. Think of them like supercharged powerplay competitions, or solo-friendly co-op missions.

So they're not really CGs, but they have the same format and style and powerplay involvement, but are smaller and more common than the big headline ones we have today.
 
I like the renewed interest from FDev for community goals, they're great. But there will come a time when you have too much of a good thing, these huge community goals with ever-increasing module rewards are not going to be too sustainable.
Agreed, module awarding CGs other than ones which are actually to unlock a new module into the game should be a rare event maybe one per year.

So I have a suggestion for something to spread them out and make the game a little more interesting too: miniature ones.

Rather than having a huge week-long CG, add many (eg tens of) small CGs that are localised to powers in systems. Small scale events that happen all the time, like droughts, outbreaks, insurgency etc, but take a couple of these and turn them into events. eg a drought breaks out, Aisling directs help there and Felicia insists on beating her in aid delivery. The system requires a large amount of water, both powers compete to deliver the aid until the total is achieved and the contributors tallied up. And so on, others could fight pirates (or be the pirates) or freedom fighters, industry needs mined materials etc. A little like taking those co-op missions but on steroids as the current co-op missions don't allow for solo players to perform them, but a CG does allow for solo players to be part of a greater thing. (in fact, I'd remove those co-op missions altogether and replace them with these defined CG missions instead)
More like how CGs used to be apart of course for the short timescale. I suppose having many running at the same time would compensate for that.

Some of the current system states are pretty worthless (eg I did see a system in drought status, but they had zero demand for water on the commodity market) so this could be used to boost the BGS aspects of these and make them more "alive".

The rewards - credits, merits and bragging rights. No doubt systems would also gain the powerplay rankings too. If you wanted to further increase the reward, add a paintjob, decal or similar as a reward for completing many of these CGs to encourage participation.
Paintjobs and decals would be good as a cumulative award.

But overall I wouldn't be in favour of this approach in part as a recovering CG addict this would be a lot of temptation but in the main it feels as if it would trivialise CGs which always had more of the feel of a big deal event even when we were getting two or more every week.
 
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The only way this would be possible is if they made the BGS the narrative driver. They would have needed to develop it beyond its beginnings to be able to generate and resolve these events by itself, which would then allow a "GM" to cherry pick and blow up anything interesting. Sadly, they decided to make PMFs, PP, and Colonization instead.
 
The only way this would be possible is if they made the BGS the narrative driver. They would have needed to develop it beyond its beginnings to be able to generate and resolve these events by itself, which would then allow a "GM" to cherry pick and blow up anything interesting. Sadly, they decided to make PMFs, PP, and Colonization instead.
I mean, Powerplay is right there. Multiple CGs, each power-specific...
 
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