I like the renewed interest from FDev for community goals, they're great. But there will come a time when you have too much of a good thing, these huge community goals with ever-increasing module rewards are not going to be too sustainable. So I have a suggestion for something to spread them out and make the game a little more interesting too: miniature ones.
Rather than having a huge week-long CG, add many (eg tens of) small CGs that are localised to powers in systems. Small scale events that happen all the time, like droughts, outbreaks, insurgency etc, but take a couple of these and turn them into events. eg a drought breaks out, Aisling directs help there and Felicia insists on beating her in aid delivery. The system requires a large amount of water, both powers compete to deliver the aid until the total is achieved and the contributors tallied up. And so on, others could fight pirates (or be the pirates) or freedom fighters, industry needs mined materials etc. A little like taking those co-op missions but on steroids as the current co-op missions don't allow for solo players to perform them, but a CG does allow for solo players to be part of a greater thing. (in fact, I'd remove those co-op missions altogether and replace them with these defined CG missions instead)
Some of the current system states are pretty worthless (eg I did see a system in drought status, but they had zero demand for water on the commodity market) so this could be used to boost the BGS aspects of these and make them more "alive".
The rewards - credits, merits and bragging rights. No doubt systems would also gain the powerplay rankings too. If you wanted to further increase the reward, add a paintjob, decal or similar as a reward for completing many of these CGs to encourage participation.
EDIT: note I'm not advocating for alternative to community goals, more that I think the CG mechanics and general gameplay could be copied to effectively provide more powerplay and BGS gameplay options to the galaxy. I thought describing this as "tiny CGs" might be easier to understand what I meant, d'oh.
Rather than having a huge week-long CG, add many (eg tens of) small CGs that are localised to powers in systems. Small scale events that happen all the time, like droughts, outbreaks, insurgency etc, but take a couple of these and turn them into events. eg a drought breaks out, Aisling directs help there and Felicia insists on beating her in aid delivery. The system requires a large amount of water, both powers compete to deliver the aid until the total is achieved and the contributors tallied up. And so on, others could fight pirates (or be the pirates) or freedom fighters, industry needs mined materials etc. A little like taking those co-op missions but on steroids as the current co-op missions don't allow for solo players to perform them, but a CG does allow for solo players to be part of a greater thing. (in fact, I'd remove those co-op missions altogether and replace them with these defined CG missions instead)
Some of the current system states are pretty worthless (eg I did see a system in drought status, but they had zero demand for water on the commodity market) so this could be used to boost the BGS aspects of these and make them more "alive".
The rewards - credits, merits and bragging rights. No doubt systems would also gain the powerplay rankings too. If you wanted to further increase the reward, add a paintjob, decal or similar as a reward for completing many of these CGs to encourage participation.
EDIT: note I'm not advocating for alternative to community goals, more that I think the CG mechanics and general gameplay could be copied to effectively provide more powerplay and BGS gameplay options to the galaxy. I thought describing this as "tiny CGs" might be easier to understand what I meant, d'oh.
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