Currently what the game calls asteroid mining is actually mining ring fragments in the rings of a gas giant. I've tried actual asteroid mining in asteroid clusters and it sucks.
How about giving us a reason to mine actual asteroids, rather than just gas giant rings? Besides, if you look at the rings of Saturn for example, the fragments range from micromillimetres across to a max of about 10 metres across and the entire ring system varies between 10metres and a kilometre thick. Very different to what is portrayed in the game. None of these could house the bases we see in hollowed out ring fragments.
Many systems generate asteroid clusters, and given that most asteroid clusters represent failed or smashed planets they should be rich in minerals. Give us a mechanic to mine them. It should be easy, you already have it, you're just mistakenly applying it to gas giant rings instead of asteroid clusters.
How about giving us a reason to mine actual asteroids, rather than just gas giant rings? Besides, if you look at the rings of Saturn for example, the fragments range from micromillimetres across to a max of about 10 metres across and the entire ring system varies between 10metres and a kilometre thick. Very different to what is portrayed in the game. None of these could house the bases we see in hollowed out ring fragments.
Many systems generate asteroid clusters, and given that most asteroid clusters represent failed or smashed planets they should be rich in minerals. Give us a mechanic to mine them. It should be easy, you already have it, you're just mistakenly applying it to gas giant rings instead of asteroid clusters.