Hello!
Currently mining is either super lucrative, or meh, depending on what type you choose to do.
Core mining can basically stay as is, my only suggestion is maybe add a few floating element materials when they blow up?
Subsurface deposits, so far, have never contained anything of value, so there's little point losing a hardpoint for it.
My suggestion is simply have a higher chance, a core asteroid will also have similar value subsurface deposits to get, making carrying them worth while.
Plus more high value subsurface deposits scattered around non-crackable asteroids, inside hot spots.
Also, add a small amount of shield damage, and a good (but not in comparison to weapons) hull damage to SSMs.
Abrasion Blaster. I assume the double fragment bug will be fixed soon.
But again, there's very little in the way of valuable ores to scrape off normal rocks.
Maybe dot some valuable surface deposits around inside hotspots.
Also, make the AB do a bit of both hull and shield damage. (Nothing extreme)
Seismic charges are basically spot on. But we do need a class 1 version, with 50%~ less ammo.
If any of this is already in game, then ignore me, as I've just been incredibly unlucky. Lol
Currently mining is either super lucrative, or meh, depending on what type you choose to do.
Core mining can basically stay as is, my only suggestion is maybe add a few floating element materials when they blow up?
Subsurface deposits, so far, have never contained anything of value, so there's little point losing a hardpoint for it.
My suggestion is simply have a higher chance, a core asteroid will also have similar value subsurface deposits to get, making carrying them worth while.
Plus more high value subsurface deposits scattered around non-crackable asteroids, inside hot spots.
Also, add a small amount of shield damage, and a good (but not in comparison to weapons) hull damage to SSMs.
Abrasion Blaster. I assume the double fragment bug will be fixed soon.
But again, there's very little in the way of valuable ores to scrape off normal rocks.
Maybe dot some valuable surface deposits around inside hotspots.
Also, make the AB do a bit of both hull and shield damage. (Nothing extreme)
Seismic charges are basically spot on. But we do need a class 1 version, with 50%~ less ammo.
If any of this is already in game, then ignore me, as I've just been incredibly unlucky. Lol