Mining Challenge

Take your ship, you can decide on the actual ship type, and go to a ring. You can have the following:

Prospector limpet controller
Collection limpet controller x 1

Abrasion blaster x 1
Mining laser x 1

Seismic launcher x 1

No materials for synthesizing (this could be the hard part, since we have a ton of them already)
No limpets
No pulse wave analyser

You have 2 hours to see how many void opals you can mine.

I did this last night. It took me a while to find enough materials to synthesize limpets, then I was able to find the right asteroids just by looking at the shapes and inspecting each one. Unlike normal mining, using a limpet for prospecting when you're short on supply is costly. Same with deploying multiple limpets vs just one. Which is more valuable at that moment, your limpets or your time remaining? I couldn't detonate my charges early on the 1st attempt because I didn't use a prospector, so I am assuming the prospector sends the feedback of the charges and their status.

I just flew rock to rock with mining laser and manually scooped materials until I could synthesize a few limpets. Then I used the limpets to gather more materials. I filtered out the mats I didn't need for that purpose so my limpets wouldn't expire too early. Once I started VO mining I had to use the limpets sparingly. and position my ship to allow them the best chance. In one instance I accidentally selected a target prior to launching 3 limpets and all three expired on that one target. That was painful.

I know it sounds tedious but it was actually entertaining to see if I could do that. I the old days we didn't even have limpets so this shouldn't be that challenging to some.
 
I worked 2 hours.
Look at this.
 

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I have an alternate challenge:

Get an imperial cutter and as many limpets as you desire but no collector limpet controller.

Go to a hotspot and prospect an asteroid only to realise that you accidentally fitted your cutter with 3 fuel transfer controllers but the asteroid has 60% painite.

Manually scoop the painite...
 
I have an alternate challenge:

Get an imperial cutter and as many limpets as you desire but no collector limpet controller.

Go to a hotspot and prospect an asteroid only to realise that you accidentally fitted your cutter with 3 fuel transfer controllers but the asteroid has 60% painite.

Manually scoop the painite...
Imagine 110% Painite!

--> To be honest I forgot everything that you may forget at least once before I reached the hotspot.
 
Last week I took a mining mission and went out to a random ring and started mining, I ended up making 3 trips to get the 180 common ore I needed because I kept finding vopals and diamonds. I wasn't in any hotspots just flew around the ring randomly checking asteroids as I felt like. was surprising to me simply for that reason. Apparently hotspots aren't needed to find high value asteroids. I did use prospector limpets and my mining laser to identify contents. was an interesting 3 days.
 
By the way: I think that painite mining might still be the most profitable mining of all regarding time/profit ratio. You don't need any seismic bombs..you just laser it from the surface.
In good systems painite mining is fast, extremely profitable. I have to check the profit/time ratio compared to Voidopals.
Because the seismic bombs, the abrasion blaster...that all takes too much time after all.
 
By the way: I think that painite mining might still be the most profitable mining of all regarding time/profit ratio. You don't need any seismic bombs..you just laser it from the surface.
In good systems painite mining is fast, extremely profitable. I have to check the profit/time ratio compared to Voidopals.
Because the seismic bombs, the abrasion blaster...that all takes too much time after all.

Or did anybody make a mining profitability test already?
 
Void opals are too rng based to really test. I prefer painite but only in a large ship with a huge hold to make up for the sell price

I have a 2 hour 512 cargo mining cutter
 
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