There are many ways to play this game. Not all activities deserve a ranking system.
Considering where the game places emphasis on commander activities, there seem to be 4 primary areas of activity:
1. Exploring
2. Trade
3. Combat
4. Mining
Mining is the only significant activity with no ranking system.
Consider how important mining is to this game:
> All high tech civilizations require large supplies of elements and minerals, especially metals, to build cities, space stations, and ships, all obtained via mining.
> Mining produces resources that are major sources of commerce (trade).
> Mining is important as a source of missions offered to pilots.
> Mining creates the environments needed for bounty hunting (i.e. - Resource Zones).
> Mining creates most of the opportunities for pirates to ply their trade (i.e. - Resource Zones).
> Mining, properly done, can produce a significant income for pilots as well as allow them to rank up with factions.
Originally, when I first began to play ED, I did not consider mining as an activity or profession. However, to obtain the services of several Engineers, I had to properly equip a Python and learn how to effectively prospect and mine various minerals and elements.
I studied tutorials that other commanders generously posted on how to equip a mining ship, how to mine effectively, and eventually became a reasonably good miner. However, having read extensively on how "professional" miners do their work in the game, I still have a considerable way to go to match their results, which brings me to my last 2 paragraphs:
Mining is an activity that is essential to this game. Mining is performed in spacecraft and requires a considerable amount of pilot expertise in the tight confines of asteroid belts and planetary rings. It is a highly specialized activity that requires study and practice to achieve proficiency. The commanders that earn large amounts of credits from mining have perfected it to an art form.
In summary, for all the reasons I've stated, I recommend that Frontier Developments implement a ranking system for miners. It would add a new dimension to the game and offer another route to achievements and recognition for those commanders that are goal focused and wish to have another avenue available to achieve Elite status from the Pilots Federation.
o7
Considering where the game places emphasis on commander activities, there seem to be 4 primary areas of activity:
1. Exploring
2. Trade
3. Combat
4. Mining
Mining is the only significant activity with no ranking system.
Consider how important mining is to this game:
> All high tech civilizations require large supplies of elements and minerals, especially metals, to build cities, space stations, and ships, all obtained via mining.
> Mining produces resources that are major sources of commerce (trade).
> Mining is important as a source of missions offered to pilots.
> Mining creates the environments needed for bounty hunting (i.e. - Resource Zones).
> Mining creates most of the opportunities for pirates to ply their trade (i.e. - Resource Zones).
> Mining, properly done, can produce a significant income for pilots as well as allow them to rank up with factions.
Originally, when I first began to play ED, I did not consider mining as an activity or profession. However, to obtain the services of several Engineers, I had to properly equip a Python and learn how to effectively prospect and mine various minerals and elements.
I studied tutorials that other commanders generously posted on how to equip a mining ship, how to mine effectively, and eventually became a reasonably good miner. However, having read extensively on how "professional" miners do their work in the game, I still have a considerable way to go to match their results, which brings me to my last 2 paragraphs:
Mining is an activity that is essential to this game. Mining is performed in spacecraft and requires a considerable amount of pilot expertise in the tight confines of asteroid belts and planetary rings. It is a highly specialized activity that requires study and practice to achieve proficiency. The commanders that earn large amounts of credits from mining have perfected it to an art form.
In summary, for all the reasons I've stated, I recommend that Frontier Developments implement a ranking system for miners. It would add a new dimension to the game and offer another route to achievements and recognition for those commanders that are goal focused and wish to have another avenue available to achieve Elite status from the Pilots Federation.
o7