I was asked to repost my suggestions for the mining update coming later in Beyond, so here they are. Emphasis is on more ways to play while mining and more interesting surprises, rather than more credits/hr:
- Visually distinctive valuable, rare 'golden egg' asteroids.
- Visually distinctive ore/metal/mineral fragment models. Shiny!
- destructible/voxel based asteroids with rare veins of ore/mineral pockets to target. Think Minecraft in zero-G. These asteroids have offset centres of gravity, due to their mass distribution, making them possible to identify visually.
- Negative 'dirty' asteroids that contaminate the mining laser/refinery, reducing efficiency until repaired. Avoid by using prospectors or recognising dirty rocks.
- An audio/waveform scan mechanism similar to SRV Wave Scanner that players can, with experience, use to learn to recognise the presence of valuable/negative enclosures within the above voxel rocks.
- A pilotable Ship Launched Miner for exploiting ore seams effectively
- A Claim Limpet that allows you to return to a profitable area (maintains distribution of minerals/metals in local asteroids) but tends to attract competing miners and pirates
- Prospecting missions to place Claim Limpets on asteroids meeting a certain criteria ("3 Limpets with Painite > 40%").
- A dynamic Mining Signal Source mechanism whereby the more intense (multiple ship) mining carried out in an area, the further it is visible in Supercruise and the more pirates it attracts.
- More types of opposition - not just pirates, but rival factions' mining groups, demanding a share if mining in 'their' territory'. Reputation dependent.
- Inbox missions for a mining commodity found in the ring I am currently in. "Commander, it looks like you are busy mining. Would you bring us 10T of Indite in return for 30000Cr?"
Last edited: