Mining got Update, Exploration got updated - where do i find...

the information about materials that can be gathered from asteroids?

being able to scan planets from several lightseconds away for their material composition, life and surface structures,
shooting a single probe into a planetary ring at one end, gives me the locations of several minerals all across the ring in seconds.

but somehow i can't find the information what materials will drops from those asteroids when i shoot a mining laser at them.
am i just blind, or was something so obvious still not implemented?
 

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That info AFAIK is indicated, but only when probing the Asteroid Rings of an Atmospheric Planet or Gas Giant.

I don't think it still properly indicates when doing that with a landable Planet, then the display will only show the Surface Elements as it always did.
 
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Prospector Limpet.

hello
you will need to read around a bit.

edit : super short version : you need to get 1ls distance from rings and "shoot" them with scanner probes to get the hotspots marked, hotspot material type will show in contact list.

trying to sum this up for you :

-use the scan probes on rings to highlight "hotspots"
-prefer looking for pristine icy rings (use eddb.io)
-void opals are the thing to go right now
-you need the following :

1 pulse wave scanner on primary fire button
1 prospector limpet on secondary on that fire group

you re looking for very contrasted, bright, yellow and red asteroids, i mean, REALLY bright ones, not pale ones, with black cracks on it when you approach, use pulse scanner multiple times for that

once you found one, use the seismic charges on fissures :

level 3 on high fissures, level 2 on average, level 1 on low fissures. tweak the seismic charges to get in the "optimal blue detonation thing" that will appear on top right of the screen. if you go over it, disarm a charge (through contact menu, disarm charge on selecting a fissure)

once in the blue area, select "detonate now"

open cargo scoop, and launch all collector limpet (5 works good, that is a level 5 and a level 3 collector controller)

switch then to abrasion laser fire group, and shoot the remaining surface deposit. works better with 2 abrasion laser because that s not exactly a precise shoot. scratch all remaining deposit

a properly blown asteroid, with total cleanup with abrasion will give you 15 to 18 units of the material. in case of void opals, we re talking of 20-25M credits per asteroid.

when full (normally you get one asteroid per 15 minutes average, RNG and luck apply), use INARA to check the closest station with "best sell price" for the collected material. do not sell at galactic average, sell at high price

select a station that is close from star arrival. beware of over populated systems. avoid peak hour where everybody is playing (20-22pm comes to mind) to avoid being attacked.

get rich

repeat until rich enough to pay A graded new ships and then go have fun with the ships (or go grind for materials and engineer them)

once properly experienced (3 to 5 sessions to get how things work), you should run a smooth 100M/ hour
if you get attacked and robbed, dont get mad, pirates have families to feed, and you just lost one loadout and a rebuy ship, at 100M/hour, who cares.

remember to thank FD for this xmas present


my current build :
engineered type 10 with 6 weapons to defend myself, and seismic, 2x abrasion, pulse, etc. 128 tons cargo (enough) huge shield, limpet controllers
with inara, i found very quiet stations with almost no CMDR around, and unpopulated systems with Icy Pristine Rings with up to 3-4 Void Opals hotspots, and max 20ly distance between the ring and the selling station.

enjoy while it lasts, and then enjoy the game once money is not an issue anymore.

thanks for the effort,
but both answers are miles off from what i have asked
tip:
Material =/= Resource
materials is that stuff you collect for engineering...
 
You can see gas giant element composition listed in the FSS view, but nowhere else as far as I can tell (not even the system map!?) - I assume this would apply to the rings and what you might find in asteroids, but I've never checked as there's easier ways of finding mats than mining asteroids.

One more loose end for FD to tidy up ...
 
the information about materials that can be gathered from asteroids?

being able to scan planets from several lightseconds away for their material composition, life and surface structures,
shooting a single probe into a planetary ring at one end, gives me the locations of several minerals all across the ring in seconds.

but somehow i can't find the information what materials will drops from those asteroids when i shoot a mining laser at them.
am i just blind, or was something so obvious still not implemented?

I was always under the impressions the materials from asteroids are random low level stuff.
 
I was always under the impressions the materials from asteroids are random low level stuff.
not random
they drop from a fixed pool, two of different materials from each tier except the highest that you can only gather from planets.

prospector limpets only show you how many material drops you can expect from the probed asteroid, but not which ones.
to find out what materials can be found in a specific ring, you have to mine for several hours and count your results, including those that got automatically put on ignore because your storage is already full (carbon, iron, etc.)
 
the information about materials that can be gathered from asteroids?

being able to scan planets from several lightseconds away for their material composition, life and surface structures,
shooting a single probe into a planetary ring at one end, gives me the locations of several minerals all across the ring in seconds.

but somehow i can't find the information what materials will drops from those asteroids when i shoot a mining laser at them.
am i just blind, or was something so obvious still not implemented?

I believe the two words you’re looking for are: Prospector Limpet.
 
Go watch Down 2 Earth Astronomy on youtube.He goes through the entire gambit of everything you are asking for
 
the information about materials that can be gathered from asteroids?

being able to scan planets from several lightseconds away for their material composition, life and surface structures,
shooting a single probe into a planetary ring at one end, gives me the locations of several minerals all across the ring in seconds.

but somehow i can't find the information what materials will drops from those asteroids when i shoot a mining laser at them.
am i just blind, or was something so obvious still not implemented?

I would have liked some changes to materials availability in the rings.
Not necessarily better than surface prospecting, just an alternative.
 
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