I was hoping that with the release of PP2.0, they'd go back and revamp the more useless powerplay modules. The mining lance, in particular, is bad. Really, really bad.
If anyone earns 250k merits to unlock this, it'd be a real slap in the face to see those stats.
Suggestions
The most straightforward solution would be to just make it C2 instead of C1. Buff its stats to be equal to a C2 mining laser, but to do as much damage as a C2 Fixed Beam Laser. That would buff its damage up to at least be reasonably decent, and it'd be longer ranged than a normal mining laser, making it an improvement there, as well. The modified C1 would still be more efficient and have more range, but it'd mine much slower. It also wouldn't be mandatory because it'd still mine the same rate as the normal C2.
Stats:
Class 2
Damage: 16/second
Distro Draw: 3
Range: 2000
I considered making it engineerable, but if you engineered it for G5 efficient it'd still use more distro draw than the modified mining laser - which is much easier to access - which means you'd be sacrificing mining speed for a minuscule amount of damage, so that's really not a valid option. Combat is optional for miners, mining is not.
This is basically the only simple stat change that will make it worth using without directly competing with the modified mining laser.
- Mines about 1/4th as fast as a class 2 mining laser, so if you sacrifice a C2 slot for one, you're going to reduce your mining speed by 75%.
- Uses about 2.25x the energy of the modified C1 mining laser, so if you sacrifice a C1 slot(the most efficient option available), you're going to significantly cut your mining speed, especially when you reach your distro cap.
- Does 8 DPS at 2000m max and uses 1.75mw, compared to an efficient small beam laser, which does 12 DPS at 3000m max and uses 1.06mw; if you want to fight, it'll cut your DPS by around 50%.
If anyone earns 250k merits to unlock this, it'd be a real slap in the face to see those stats.
Suggestions
The most straightforward solution would be to just make it C2 instead of C1. Buff its stats to be equal to a C2 mining laser, but to do as much damage as a C2 Fixed Beam Laser. That would buff its damage up to at least be reasonably decent, and it'd be longer ranged than a normal mining laser, making it an improvement there, as well. The modified C1 would still be more efficient and have more range, but it'd mine much slower. It also wouldn't be mandatory because it'd still mine the same rate as the normal C2.
Stats:
Class 2
Damage: 16/second
Distro Draw: 3
Range: 2000
I considered making it engineerable, but if you engineered it for G5 efficient it'd still use more distro draw than the modified mining laser - which is much easier to access - which means you'd be sacrificing mining speed for a minuscule amount of damage, so that's really not a valid option. Combat is optional for miners, mining is not.
This is basically the only simple stat change that will make it worth using without directly competing with the modified mining laser.