Mining needs a little rework... the pirate parade is awful.

Oya, I forgot to mention, not one of those pirates had a wanted sign on them, so no award was given for killing them, after all I was in a anarchy system where all is fair game. No soup for me after wacking 10 of them, just a ammo re-load bill. :(

That is correct. Normal scan on them on a Anarchy system shows only their status on that system, which being anarchic is simply a free for all. With the Kill Warrant scan you would mark them and receive bounty update for them outside of that system and therefore could go cash on their destruction somewhere.

Have a good sum owed me by Imperial jurisdiction just by bring them down and I never ever came close to enter Imperial areas :)

Maybe the Devs should look into the mining in Anarchy system and make a "gold rush" kind of event in the future to balance the risk/reward for those adventurous enough to go there.
 
I agree with you, OP. I started a thread on this in Gamma 2.07: https://forums.frontier.co.uk/showthread.php?t=76084

I was in a Federal Democracy, and I'm allied with the major faction there. Lots of police presence. I went mining to pick up some minerals I needed for a mission, and had 10 pirates back-to-back with only a few second delay between them. I got the minerals, and a lot of bounties too. But it was rather implausible that many pirates would be in that system, all coming for me. I ticketed it, too.

But if you were in an Anarchy, then I would expect a lot of pirates headed your way...
And use a Kill Warrant Scanner on them before blowing them up so you can find out what bounty they're worth.
 
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First time mining today - What's my opinion?

Went out in a moderately upgraded Type 7 with 3 refinery slots and a couple of class 1 mining lasers. After doing an hour or so of mining low percentage rocks I decided to move out and find a system with a higher yield cluster.

The Good - Jumping out of SC into a field and prospecting feels good, very immersive. Refining in-ship is a slightly weird idea but I think it adds another level of complexity. Do you stop with a 75% full hopper or do you go onto to try and make that extra tonne. Being able to drop out of SC anywhere on a planetary ring is very cool and makes you feel like you are discovering something noone else has ever discovered. Picking up a discovery scanner and finding a system with undiscovered rings is great, another feeling of finding somewhere no one else has been (However, bad point on this to come).

The Bad - Collecting each piece individually after cutting it off the rock is a real drag, it's slow, clunky and it kills the mining experience for me. The Type 7 is also probably not the most nimble thing in the world to try and pick up things with the cargo scoop, the slightest bit off centre and you bang the chunk in another direction. I'm not rubbish at cargo scooping either, done plenty at USS's, picking up these chunks though seems more difficult even when they are stationary. I discovered 4 clusters to mine with the discovery scanner, cluster that were not on the nav map beforehand. So, in my mind, these places have not yet been discovered and I'm the first to go there, right... I get there and instantly there is some NPC fool in an adder asking me what's in my cargo hold. I kill him and almost immediately there's another Adder appearing doing the same thing. After going to SC and back in there are now a Federal fighter and a pirate ANACONDA . What the hell is going on here. I just discovered the place 30 seconds ago?

Suggestions

1.
We have the tech to send a pulse out and discover unknown items in systems, we have shields that protect from physical contact and energy, but damn you still have to manually pick up chunks of rock in space while mining? This needs to be automated in some way.
2. If someone just discovers a mining area and jumps in there should be no ships in there.
3. NPC pirates in mining areas are constantly spawning. Mining is hard enough without this nonsense. There should be far less ships in these areas.
 
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When you reach your mining destination, don't jump out of supercruise at a locked target; fly off a bit, unlock your target and jump out someplace more remote. The risk of getting found is almost non-existent.

I have to agree with the OP, and observe - the above assumption is entirely incorrect.

I'm not a miner, but I'm currently flying waaay down below the galactic plane in the name of exploration. A few times, I stop off in rings to take some screenies. I never park at beacons of any sort, other than stations. And the moment I arrive, I hit the burners and start flying away from my arrival spot.

Nevertheless, NPCs spawn *on me*. Repeatedly. (EDIT: And note, I have no cargo bay, let alone cargo. No weapons. I'm rigged entirely for speed.)

Last night, drifting at full speed for about 15 minutes, I saw multiple contacts popping up 5-10 times, as NPCs spawned in at the edge of my sensors.

Returning to supercruise, there were a total of two other ships in the system, and the traffic report said 5 in the last 24 hours.

As it stands, NPC spawning has no logic to it. You can be in a remote part of a remote system, and they'll still start spawning on you.

Freelancer handled this way better, with its patrol routes and territories. Elite really needs a similar system.
 
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