Mining Rush BGS State

Mining has been fairly stagnant for a while. The problem is, once hotspots are discovered, there's no more to do, and by now, most places have been scanned for hotspots, so everyone goes to just a few places, mines just a few minerals, and that's it.

To make mining a bit more dynamic, what if there were a new BGS state?

Mining Rush is the discovery of a recent confluence of minerals. Rings and Asteroid Belts aren't stationary; as time passes, they move around, and every so often, they randomly move into unusually high densities of certain materials.

In the Mining Rush system, you can find a new set of additional mining hotspots and Resource Extraction sites, of a type stronger than typical hotspots and RESes, as well as including minerals that don't normally have hotspots.

For example, a system in Mining Rush might have tempoary Bauxite hotspots, allowing for the mining of enormous amounts of Bauxite, far beyond what can normally be mined. A normal Rocky ring caps out at around 50% maximum; these special bauxite hotspots might instead cap out at 500%, allowing a single rock to give 125 tons of Bauxite. Of course, Bauxite is only worth ~40k each, so even at 10x the normal mining speed, you're still looking at results slightly superior to mining Platinum.

Furthermore, these systems would have much larger asteroid belts; normal asteroid belts might have 3-5 rocks; these special asteroid belts would have 30-50 rocks, and would all be effected by special hotspot rules.

Lastly, these systems would have special 'deadly' Resource Extraction Sites, offering 200% mineral output, but with huge numbers of particularly deadly NPC enemies. These enemies wouldn't bother waiting to see what you're carrying; they'll just attack and begin firing hatchbreakers immediately.

With all these things combined, you would have strong incentive to bring dedicated groups of miners and defenders to take avantage of the significant profits before they disappear. Mining Rushes would be completely random, and the particular mineral boosted would be completely random, but always worth doing if you can find the right place to offload.
 
I like the idea, especially for getting some of the bulk minerals up to a minable point. Though most of them probably won't be even with this sort of thing.

For example, a system in Mining Rush might have tempoary Bauxite hotspots, allowing for the mining of enormous amounts of Bauxite, far beyond what can normally be mined. A normal Rocky ring caps out at around 50% maximum; these special bauxite hotspots might instead cap out at 500%, allowing a single rock to give 125 tons of Bauxite. Of course, Bauxite is only worth ~40k each, so even at 10x the normal mining speed, you're still looking at results slightly superior to mining Platinum.

Tricky thing is that Bauxite is only worth 40k given a very rare combination of states (Investment + Infrastructure Failure + Expansion) - even with the scale of the bubble, there might well just not be one coinciding with the mining rush for it. Even if you've got a Fleet Carrier to store and transport it the opportunity cost of doing so probably makes it worse than just doing Platinum. (Plus it won't stay at 40k very long once that demand starts being filled, which is a problem with only having 1-2 suitable stations)

It gets weirder with something like Indite. Price for that is 13k and doesn't have any "large boost" BGS effects, so the Indite hotspot would need to be giving 40x the normal mining speed to be competitive with Platinum ... or each fragment of Indite you cut loose giving about 20t of Indite into your hold! Show up with a T-9, find the rock, a minute later your hold is full of Indite and you can leave again, sell for ~10 million credits, repeat.

Of course at that mining speed, the actual problem becomes getting between the ring and the refinery quickly enough - you're still only making 10 million per trip (which basic Silver/Gold trading beats with common favourable states) and that probably remains uncompetitive even if the Indite hotspot is one fragment = 700t so you scratch the rock, deploy a targeted collector at the fragment, and go home.

...and that's also a problem with the Bauxite option. Because its base price is so low and that 40k comes from stacking BGS states, you can just buy Bauxite at 700t/second from Extraction stations, at 600 credits/tonne. So your added profit for mining it is under half a million credits per trip ... at the cost of having to move it between two ultra-rare conditions which could be hundreds of LY apart, rather than just picking the nearest large pad extraction to the refinery and turning six trips an hour.


(I'm not sure there's a way to resolve this that doesn't include "remove Extraction economy stations from the game", though of course there's still room with this idea to extend the hotspots to a broader range of mining-exclusive commodities)
 
Mining Rush is the discovery of a recent confluence of minerals. Rings and Asteroid Belts aren't stationary; as time passes, they move around, and every so often, they randomly move into unusually high densities of certain materials.
I like this idea. Not sure if it is scientifically correct. But anyway it could be that over time new hotspots are being discovered and the information spreads attracting miners from all over the galaxy. Then over time the hotspot "fades out" becoming depleted.

As much as I like asteroid stations, I'd like some temporary vessels (aka megaships or FCs) to be put directly to resource sites (or similar POI) so that there would be no need to even jump to SC - just start from mining megaship, fly 10 km away and mine ore, then come back and sell.
 
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