I'm very new to the game, have only been playing for about two weeks but logged 200 hours so far. At almost all times I have youtube video tutorials or any research material I can find on ED up on my big screen (two monitors) and my goal is to be a career miner so that's the bulk of my research.
I've come to the conclusion that prospectors are just useless beyond saving a little time. No way am I dedicating an internal slot that could be used for cargo space but I do see potential as a tie-in for my idea of mining turrets. These should have a greater range (and greater power-draw/price tag).
You fire the prospector at a rock and it becomes an automatic beacon for mining turrets. As long as the rock is in your turret coverage arc it will continue to fire until the rock is depleted, this allows you to maneuver your ship to lauch more prospectors at nearby rocks looking for your next target. This way having higher-class prospectors with multiple limpet control is actually an advantage. It will also allow limited self-defence if attacked while mining. You target the enemy and your combat weapons will lock on as usual, but mining turrets will follow the prospector at all times. As long as you stay close enough they will continue mining while you take care of the interloper.
I'm not a great public speaker so my presentation probably sucks but I really think the idea could be useful while not break any of the game experiance.
Maybe the mining turret could be a faction reward like the mining lance. Or even an expansion on the lance to be used as a light-damage weapon. I use strictly turrets so the lance none of the offensive faction rewards are of an use to me and I assume I'm not alone in that.
Thoughts? Suggestions?
I've come to the conclusion that prospectors are just useless beyond saving a little time. No way am I dedicating an internal slot that could be used for cargo space but I do see potential as a tie-in for my idea of mining turrets. These should have a greater range (and greater power-draw/price tag).
You fire the prospector at a rock and it becomes an automatic beacon for mining turrets. As long as the rock is in your turret coverage arc it will continue to fire until the rock is depleted, this allows you to maneuver your ship to lauch more prospectors at nearby rocks looking for your next target. This way having higher-class prospectors with multiple limpet control is actually an advantage. It will also allow limited self-defence if attacked while mining. You target the enemy and your combat weapons will lock on as usual, but mining turrets will follow the prospector at all times. As long as you stay close enough they will continue mining while you take care of the interloper.
I'm not a great public speaker so my presentation probably sucks but I really think the idea could be useful while not break any of the game experiance.
Maybe the mining turret could be a faction reward like the mining lance. Or even an expansion on the lance to be used as a light-damage weapon. I use strictly turrets so the lance none of the offensive faction rewards are of an use to me and I assume I'm not alone in that.
Thoughts? Suggestions?