I'm tired of the lack of support from ED on team cohesion as far as what you can do as a minor faction. Over the course of the past few weeks I've come to realize the status of how different states effect your faction and what you need to do to counter them or vice versa make absolutely no sense. Additioanlly what causes me to have an attachment to my faction other than me personally associating with that faction and being allied in terms of the game? I think we need badges we can wear that says "I am a member of this minor faction", while I think the current rank up system and possibly the new update to faction status may help its hard to feel any sort of need to want to help the faction I associate with other than the background community noone else sees or talks to. Additionally if we are in control of an outpost, station, settlement, etc. Why can't I overwhelmingly take over that location by force instead of having to trade, or collect bounties, or do other sorts of missions to rank my influence up enough to expand. Or why can't we have an option to diplomatically have connection to whomever owns a settlement, outpost, station to ally with us in exchange for security and benefits we may hold or vice versa disagree to anything potentially becoming enemies or remaining neutral to eachother. I just think there needs to be a better structure for defining who you are in game, who you associate with, and change how relationships are created or destroyed.
Bulletised summary below:
Minor Faction Assignment - Have a way of being able to assign yourself to a minor faction that is identifiable to other players/NPCs. I think the best way would be to have everyone have the capability to be self assign themselves to the faction after having become allied, but have the capability to host a kicking vote in majority if said player is not welcome into the minor faction (gives power to majority). Additionally if you can lose your badge if you lose allied status with the faction you associate with (ex: I go on a murder rampage, I should be considered an enemy with bounty and be auto kicked from the minor faction; at least until i make penance and re-ally with the faction or vice versa continue to dig myself a bigger hole against said faction accumulating a bigger bounty)
Minor Faction Relationships - Have the ability to consider your faction allied/ neutral/ enemies to other minor factions. (Ex: My faction is bigger than another faction, we should be able to use our influence to pressure another minor faction into either an alliance or be considered enemies. Additionally that smaller faction should have the ability to align with other smaller factions or an enemy of an overwhelming faction to fight back against my faction.) We should have control of whom we consider allies or not for the faction I associate with and it should be reflected in game (Ex: I highlight a target and see they are aligned with a faction that my faction is allied with so they show up green, or if they are an enemy they show up red.) Likewise killing an enemy faction member raises our factions influence and gives me bounty.
Outfitting Your Spaceports, Outposts, Settlements etc. - With the above suggestions your outpost that you are in control of or that someone else is in control of is going to be a target for ownership/attacks if you have enemies. You should have the ability to outfit your outpost with more authority vessels, weapons, and scanners. If you are the owner of the major space port in the galaxy you should also have the ability to upgrade your system defense forces as well to police areas where pirating could take place. (Ex. An enemy tries to come into a spaceport area of a known enemy faction of his, nothing is done until he is scanned and found as an enemy, he will be warned to leave, and if they don't leave they will be met with hostile action, or if they're allied they'll get scanned and they'll be allowed to pass much like what currently happens.)
Last Note: I understand the whole mystery/experiment of finding out what happens in the universe when XYZ happens and you log it and adapt, but when it comes to influence and reputation it needs to be more cut and dry. We're the ones in control of that so why shouldn't any of it be impossible to understand? (Ex: Doing missions only to see a negative influence and then doing the same type of mission only to have the opposite happen, how are we supposed to adapt if we can't figure it out?) I need more structure in the game.
I'm willing to listen to other suggestions. I just really want better cohesion within your own minor faction as well as better defined relationships of between other minor factions.
Bulletised summary below:
Minor Faction Assignment - Have a way of being able to assign yourself to a minor faction that is identifiable to other players/NPCs. I think the best way would be to have everyone have the capability to be self assign themselves to the faction after having become allied, but have the capability to host a kicking vote in majority if said player is not welcome into the minor faction (gives power to majority). Additionally if you can lose your badge if you lose allied status with the faction you associate with (ex: I go on a murder rampage, I should be considered an enemy with bounty and be auto kicked from the minor faction; at least until i make penance and re-ally with the faction or vice versa continue to dig myself a bigger hole against said faction accumulating a bigger bounty)
Minor Faction Relationships - Have the ability to consider your faction allied/ neutral/ enemies to other minor factions. (Ex: My faction is bigger than another faction, we should be able to use our influence to pressure another minor faction into either an alliance or be considered enemies. Additionally that smaller faction should have the ability to align with other smaller factions or an enemy of an overwhelming faction to fight back against my faction.) We should have control of whom we consider allies or not for the faction I associate with and it should be reflected in game (Ex: I highlight a target and see they are aligned with a faction that my faction is allied with so they show up green, or if they are an enemy they show up red.) Likewise killing an enemy faction member raises our factions influence and gives me bounty.
Outfitting Your Spaceports, Outposts, Settlements etc. - With the above suggestions your outpost that you are in control of or that someone else is in control of is going to be a target for ownership/attacks if you have enemies. You should have the ability to outfit your outpost with more authority vessels, weapons, and scanners. If you are the owner of the major space port in the galaxy you should also have the ability to upgrade your system defense forces as well to police areas where pirating could take place. (Ex. An enemy tries to come into a spaceport area of a known enemy faction of his, nothing is done until he is scanned and found as an enemy, he will be warned to leave, and if they don't leave they will be met with hostile action, or if they're allied they'll get scanned and they'll be allowed to pass much like what currently happens.)
Last Note: I understand the whole mystery/experiment of finding out what happens in the universe when XYZ happens and you log it and adapt, but when it comes to influence and reputation it needs to be more cut and dry. We're the ones in control of that so why shouldn't any of it be impossible to understand? (Ex: Doing missions only to see a negative influence and then doing the same type of mission only to have the opposite happen, how are we supposed to adapt if we can't figure it out?) I need more structure in the game.
I'm willing to listen to other suggestions. I just really want better cohesion within your own minor faction as well as better defined relationships of between other minor factions.
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