With the recent advent of community goals to Elite Dangerous, I began thinking of new ways it could be applied. As it stands now, Community Goals are a galaxy wide event hitting the galnet. Multiple events would just clog up the news menu. It doesn't have to be this way (very few community goals) though:
The idea is that if you became allied to a faction you would be able to access the minor factions community goals. They wouldn't necessarily be big events like what we see currently but rather small ones. This could use already implemented game mechanics, for example, if a boom occured, the community goal could be for the faction to import a certain number of luxury goods, if certain stages are completed, various boosts to system stats like wealth and standard of living would be implemented depending on the level achieved. An example:
In this example, various levels would see improvements in AI skill level for system authority. In this way you could boost your adopted factions ability to fend itself from npc and player pirates. This would be achieved through donation missions (your own pocket) or courier missions with the purpose of contacting "investors". Again this is just one example - there are so many places you can go with this.
Not only would this provide a benefit to being allied with a faction (there really aren't many benefits at the moment), but it would also provide immersion and help the smaller communities as well. Players would also feel more connected to aspects of the back ground simulator which really seems to be broken at the moment, and the galnet board wouldn't be spammed, but rather you would only see it in the local galnet if allied status was achieved.
The idea is that if you became allied to a faction you would be able to access the minor factions community goals. They wouldn't necessarily be big events like what we see currently but rather small ones. This could use already implemented game mechanics, for example, if a boom occured, the community goal could be for the faction to import a certain number of luxury goods, if certain stages are completed, various boosts to system stats like wealth and standard of living would be implemented depending on the level achieved. An example:
Hello Commander,
As a valued member of ____ faction and known philanthropist to our cause, the [government] of [planet/station] would like to build a new military academy for the use of our newest recruits to the system authority that keep our space lanes safe. With the construction of such a facility we would be able to ensure that the skill level of each our authority pilots is up to the par our citizens and you expect. We know due to your past efforts that you have an interest in keeping our space lanes safe, and this is the best way to do so.
As we achieve different levels of funding we can provide further benefits and facilities for our recruits resulting in better pilots the higher of a funding level we achieve.
Level 1 example
Level 2 example
Level 3 example
etc
As we achieve different levels of funding we can provide further benefits and facilities for our recruits resulting in better pilots the higher of a funding level we achieve.
Level 1 example
Level 2 example
Level 3 example
etc
In this example, various levels would see improvements in AI skill level for system authority. In this way you could boost your adopted factions ability to fend itself from npc and player pirates. This would be achieved through donation missions (your own pocket) or courier missions with the purpose of contacting "investors". Again this is just one example - there are so many places you can go with this.
Not only would this provide a benefit to being allied with a faction (there really aren't many benefits at the moment), but it would also provide immersion and help the smaller communities as well. Players would also feel more connected to aspects of the back ground simulator which really seems to be broken at the moment, and the galnet board wouldn't be spammed, but rather you would only see it in the local galnet if allied status was achieved.
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