Retreat can fail and the news will only say that it completed.
The faction has to be below 2.5% on the last day of the retreat. This is typically the day before the tick that says it has completed. 5 days unless interrupted by a conflict. In which case it'll be on the tick when the conflict went active.
Thanks, that explains it, we assumed it was locked and let our finger off the trigger
let our finger off the trigger
Fatal mistake for anything BGS-related. Whatever you're trying to do, it's always safer to keep pushing your aims until the state is cleared. For Retreat in particular, it seems very easy for a random passing CMDR to give a retreating faction enough of a boost at just the wrong time and muck your plans up...
...the controlling MF in the System is in an armed conflict nearby. So they lost constant % which was distributed to the others in the System, gradually raising things above 2.5% again.
Just because a MF is in a conflict somewhere else doesn't mean their Inf drains in other systems.
Their Inf will only drain if people do things to gain Inf for the other faction in the system in question.
If all factions in that system are left alone, the warring MF will stay at the same Inf level.
The concept of MFs in wars losing Inf everywhere has been proven to not be a thing.
A minor faction that we have been trying to Push out of a system, said it was in retreat, not preparing for, but in retreat. Is still there.
I thought "in retreat' was locked is this not so?
Or has something changed in the game with all the patches?
The concept of MFs in wars losing Inf everywhere has been proven to not be a thing.
5 days unless interrupted by a conflict.
Hi Elbizor, The FDC has had a recent problem with this too. We had a faction in retreat, in our system and below the 2.5% threshold on the fifth day tick. They were also below the threshold on the 6th day tick and then still in our system on the 7th day but didn't reach day 8 because of a conflict state in a different system. If this is similar to you're story then please see our bug report that we submitted: https://forums.frontier.co.uk/showthread.php/418658-Never-ending-retreat-state
The QA team have said they are looking into it for us and some other groups came forward to say they are also seeing retreat states go over 5 days. Frontier may come back saying it's an intended feature but if that's the case then it's been poorly introduced as even the mentor team at Galactic Academy were surprised by this. I believe it's a bug and hopefully the faction will be removed manually as my group did put in the work.
This is not a bug. Some state timings changed in 2.4 and Retreat lasts 7 days active. The war that started on day 8 is coincidental to your story because the Retreat would have ended on that day anyway.