Minor Factions Influence Movement

Is anyone else noticing wild fluctuations in minor factions influence levels?

In HR 783 the controlling Imperial Society had 61% influence on Monday (it was 85% a few weeks ago!) and then yesterday it dropped to 49%. I haven't been able to see what today's level is.

I thought the whole background galaxy was meant to be a gradual process?
 
Is anyone else noticing wild fluctuations in minor factions influence levels?

In HR 783 the controlling Imperial Society had 61% influence on Monday (it was 85% a few weeks ago!) and then yesterday it dropped to 49%. I haven't been able to see what today's level is.

I thought the whole background galaxy was meant to be a gradual process?

Harm is still in empire control even with a pirate faction at 50 percent. Its bugged.
 
Hello Sgopher81

Cd-44 10336 Industries dropped from 82% to 53% on Monday, but was back up after the 1.3.7 update.
Given we have Power Play going on in the area, and just started a war with this faction 2 jumps away, I was expected a little influence swing, no idea which caused the -30%, but it seemed like a blip.

Recently we have been getting -51% influence swings on power play cycle, but this seems to be fixed in 1.3.7 (when they did the server bit).

Simon
 
Hello Sgopher81

Cd-44 10336 Industries dropped from 82% to 53% on Monday, but was back up after the 1.3.7 update.
Given we have Power Play going on in the area, and just started a war with this faction 2 jumps away, I was expected a little influence swing, no idea which caused the -30%, but it seemed like a blip.

Recently we have been getting -51% influence swings on power play cycle, but this seems to be fixed in 1.3.7 (when they did the server bit).

Simon

Thanks for the note, so does it look like the faction % levels are where we would expect them to be now?
 
Hi Sgopher,

Influence changes seemed to be a little more granular, in recent 1.3. We are seeing influence changes multiple times per day now. I need to check again tonight at work at the moment.

With Power Play happening in the area now, I believe fortify/disruption and control/oppose has an affect on the controlling factions in the 15LY bubble around the controlled/to be controlled system. Power Play also brings with it other players from the powers, some of which I have seen in open, and I suspect some I have not seen in Group/Solo. CD-44 10336 is actually the center of a poorly paying trade hub (high Tech surrounded by an Agri, Extraction and Refineries, with Industrial less than 20 LY away).

I therefore expect more influence fluctuation due to pp. I have no idea what would be an expected influence drop, I would take a look after the next influence update and see if has been restored as ours was in Cd-44 10336.

P.S. If you are in game - what is CD-44 10336 Industries influence level in CD-44 10336?

Simon
 
Hi Sgopher,

Influence changes seemed to be a little more granular, in recent 1.3. We are seeing influence changes multiple times per day now. I need to check again tonight at work at the moment.

With Power Play happening in the area now, I believe fortify/disruption and control/oppose has an affect on the controlling factions in the 15LY bubble around the controlled/to be controlled system. Power Play also brings with it other players from the powers, some of which I have seen in open, and I suspect some I have not seen in Group/Solo. CD-44 10336 is actually the center of a poorly paying trade hub (high Tech surrounded by an Agri, Extraction and Refineries, with Industrial less than 20 LY away).

I therefore expect more influence fluctuation due to pp. I have no idea what would be an expected influence drop, I would take a look after the next influence update and see if has been restored as ours was in Cd-44 10336.

P.S. If you are in game - what is CD-44 10336 Industries influence level in CD-44 10336?

Simon

I'm not in-game just now (apparently I'm at work!!) but I'll check later.

I was wondering if PP was having an impact as there is controlled system circa 11 LY from HR 783 but it would be good if we could have some clarity from FD about the state of the background simulation.
 
Hi Sgopher81,

Almost certainly yes!
The reason I say this, when we first saw a huge influence drop in 1.3.0, I posted a bug on the bug thread and it was confirmed as a bug and should not happen. I thought this had gone by 1.3.6, so was surprised by the the -30% influence drop on Monday, but CD-44 10336 Industries had recovered in Cd-44 10336 by the next day. The problem is we had just started a war for control of Nu-1 Lupi, and the background simulator created stories in CD-44 10336 Industries about people being opposed to the war.

In terms of Powerplay affecting influence - yes certainly without a doubt, as per my bug report in 1.3.0, the state of the starting area under Hudson's control, players + power play + opposing powers equals devastation. Also by observation, we are about to become exploited , with our systems we have minor faction control of, split between 2 different expanding system. One is being opposed (the one Cd-44 10336 falls under), the other is not being heavily opposed - and only CD-44 10336 saw the influence swing.

Once we are under control, I intend to map influence against fortification and opposition to see if I can make sense of the Power Play impact. So much for being able to ignore it :)

Simon


I'm not in-game just now (apparently I'm at work!!) but I'll check later.

I was wondering if PP was having an impact as there is controlled system circa 11 LY from HR 783 but it would be good if we could have some clarity from FD about the state of the background simulation.
 
Nanomam is a great case study in what is happening with minor faction influence and system flipping. This system is Hudson's HQ, but is Independent - controlled by a dictatorship with 10% or less system influence. We've been trying to flip it and start a civil war for 4 weeks now with no success. Every day the influence numbers flip to something completely unexpected based on the contributions we're making. I've actually left on an exploration trip to cool my jets and avoid game burnout due primarily to this problem, plus other general issues with PP.

I'm not quitting this game, but PP and the background sim need a lot of work. We need to be able to rely on these systems working correctly if we're going to put so much "work" into them.
 
Hi Lefty117,

I will take a look at Nanoman, as you have peeked my interest. I wish they had made Hudson more sympathetic :) I wish Winter's players had not agreed a non-aggression pact with the Alliance power players, no Fed "politician" for me to follow - still models real life I suppose :)

How are you trying to flip the system, mission- trade, power play, killing civs/system authority or other state changer, or a combination of all?

Simon
 
Hi Lefty117,

I will take a look at Nanoman, as you have peeked my interest. I wish they had made Hudson more sympathetic :) I wish Winter's players had not agreed a non-aggression pact with the Alliance power players, no Fed "politician" for me to follow - still models real life I suppose :)

How are you trying to flip the system, mission- trade, power play, killing civs/system authority or other state changer, or a combination of all?

Simon

We've tried everything. We used info posted on the wiki as a guide for what types of missions to run or avoid based on the current State. We started with Movement for Nanomam Future, which was at 44%, and we raised it up to 60% with civil war critical pending state, but then the next day it was back down to the 40s and the state was Outbreak. From there influence continued to drop no matter what we did (and we avoided Outbreak enhancing missions such as smuggling). Then we noted another Fed faction Nanomam Ltd was on the rise, we attempted to bolster that one but the same thing happened. In the last two weeks all three of the Fed factions have taken turns going up to about 60% and then mysteriously dropping. none of the factions ever reach Civil War state. Now, over the last week or so, the numbers take wild swings on a daily basis and we have basically given up on doing anything with it. No rhyme or reason to what is happening, and no feedback from FD.

my issues are these:

- There's no visibility or summary of overall influence activities, so we have no way to tell if we're doing something wrong, or if there's another contingent that is undermining our work.
- We see reports of similar wonky numbers at other systems, so it's unlikely that this is due to a concerted undermining effort
- No response at all from FD on this
- Why this system is Independent to begin with; or why didn't Hudson choose a Federation system as his HQ?
- If 3 of the 5 systems are Fed aligned, and together total about 80% of system influence, why is the system still controlled by a <10% dictatorship? It doesn't make sense logically speaking - you would expect the Fed factions would pool their resources and take over. Instead we seem to have to wait for one of the factions to hit 70% to trigger a civil war. Just doesn't make sense.
 
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