This is very petty suggestion. (mainly just an OCD issue) When more than one, especially when more than two are used, ship bobble head is used the ships sync their rotation exactly, but if they are not in only a single mirrored locations the apparent rotation phase is not constant.( The effect of lateral offset does not seem to be nearly as noticeable)
Having a random offset applied to the rotation on startup to each bobble head would solve this. Alternatively, having the option for a more random motion mode for the ship bobbles rather than only having the classic 1984 menu rotation would also be nice if it could be added with minimal effort.
The ship bobbles also seem to have issues with their rotation being reset on high wakes. (the rotation suddently jump back to the initial rotation when the system to system jump is activated (the loading screen part, and not the initial fsd countdown.).
Having a random offset applied to the rotation on startup to each bobble head would solve this. Alternatively, having the option for a more random motion mode for the ship bobbles rather than only having the classic 1984 menu rotation would also be nice if it could be added with minimal effort.
The ship bobbles also seem to have issues with their rotation being reset on high wakes. (the rotation suddently jump back to the initial rotation when the system to system jump is activated (the loading screen part, and not the initial fsd countdown.).