Couldn't agree more. The amount of time spent creating the worst elements of gaming (IMHO) into ED (PP (dull, grind-until-you-bleed-from-the-ears, weekly turn-based, gaming mechanic) and CQC (pew pew pew arenas)) could have been better used to squash bugs and/or make ED look and feel more populated and lived in. Just because FD have been spending a lot of late nights and long weekends preparing for Gamescon doesn't mean that it fills me with high hopes, especially after PP and CQC. I appreciate the reasoning behind CQC in order to expand the player base, but PP? I mean, seriously, that's all FD could come up with with the time they've had? So, yeah, missed priorities IMO.
PS: Still, ED has plenty of room to shine, so fingers crossed!![]()
The thing is, conceptually, PP is something that E: D desperately needs if the multiplayer aspect is to be successful. It's something that's objective-focused and which players can get together to progress in, and which develops a story 'organically' through the gameplay rather than having one imposed top-down. The problem is that the implementation is a mess and the whole thing desperately needs an overhaul so that it makes sense and the mechanics actually work the way they should.