What I would like to see is a key that will fire missiles separately from other weapons in the group.
Example:
Weapons - 2 beam lasers and 1 railgun and 1 dumbfire missile
Fire group 1 - 2 beam lasers (primary) and railgun (secondary)
Fire group 2 - dumbfire missiles
Fire group 3 - kill warrant scanner and planet scanner
Fire group 4 - System scanner
Since we can only have two fire buttons, primary and secondary on a fire group, and I do not want to autofire my dumbfire missiles with other weapons, I have to have a separate fire group just for them. This means I need to switch fire groups just to use them.
What I would like is to be able to have the missiles in my fire group one with my other weapons but have a separate fire button to fire them, fire button 3. So this could be a third fire button on a weapon group or have the option in the controls to assign missiles to their own button regardless of the fire group that is active.
As it is, you only get a primary and secondary in a fire group. Two buttons. But I can see the need for up to four in a fire group. The above could also be fixed by adding more fire buttons per group.
I know this is probably not done because of screen space but I am quite sure it could be worked in.
Thanks.
Example:
Weapons - 2 beam lasers and 1 railgun and 1 dumbfire missile
Fire group 1 - 2 beam lasers (primary) and railgun (secondary)
Fire group 2 - dumbfire missiles
Fire group 3 - kill warrant scanner and planet scanner
Fire group 4 - System scanner
Since we can only have two fire buttons, primary and secondary on a fire group, and I do not want to autofire my dumbfire missiles with other weapons, I have to have a separate fire group just for them. This means I need to switch fire groups just to use them.
What I would like is to be able to have the missiles in my fire group one with my other weapons but have a separate fire button to fire them, fire button 3. So this could be a third fire button on a weapon group or have the option in the controls to assign missiles to their own button regardless of the fire group that is active.
As it is, you only get a primary and secondary in a fire group. Two buttons. But I can see the need for up to four in a fire group. The above could also be fixed by adding more fire buttons per group.
I know this is probably not done because of screen space but I am quite sure it could be worked in.
Thanks.