Missing Biosyn Buildings

While I'm fully aware that DFW buildings are usable, the style of the DFW buildings clash horribly with the Biosyn ones, and from a lore/RP standpoint, it makes no sense for DFW things to be outside of the US.

The style Biosyn buildings use is also quite lovely and I feel it was a missed opportunity for the guest buildings in particular.

...that, and the lack of a "small power station" equivalent makes trying to do a research-enabled sandbox park difficult.
 
Yep, was disappointing to see that Biosyn does not have a complete set of buldings. Hopefully we'll get the rest of the buildings in the future
 
Yes the Research Compound does work as an Arrival Point, you can connect the hyper-loop to it with the other BioSyn buildings.
I do hope this could be considered where players could place their own biosyn research compound in sandbox mode. I tried building a Biosyn-themed park this morning on another map, and that large research compound really is a signature facility that makes Biosyn stand out visually as without it, the park looks like an advanced DFW park.

If the Biosyn building set in sandbox mode could be provided with access to the research compound as a grand arrival point, as well as a hotel, restroom, viewing gallery, aviary and lagoon, and a tour that is thematically appropriate to Biosyn, then I could see myself using this set more often in my sandbox parks.
 
I do hope this could be considered where players could place their own biosyn research compound in sandbox mode. I tried building a Biosyn-themed park this morning on another map, and that large research compound really is a signature facility that makes Biosyn stand out visually as without it, the park looks like an advanced DFW park.

If the Biosyn building set in sandbox mode could be provided with access to the research compound as a grand arrival point, as well as a hotel, restroom, viewing gallery, aviary and lagoon, and a tour that is thematically appropriate to Biosyn, then I could see myself using this set more often in my sandbox parks.
Or if the Research Compound isn’t an option, a BioSyn heliport that utilises the helicopter from the movie could work as that era's Arrival Point.

BioSyn_Genetics_Helicopter_on_Set.png


And the BioSyn era really does need to, at least, have its own thematically appropriate aviary and lagoon. The DFW assets don't work well at all with the BioSyn assets.
 
Or if the Research Compound isn’t an option, a BioSyn heliport that utilises the helicopter from the movie could work as that era's Arrival Point.

BioSyn_Genetics_Helicopter_on_Set.png


And the BioSyn era really does need to, at least, have its own thematically appropriate aviary and lagoon. The DFW assets don't work well at all with the BioSyn assets.

It would be awesome to see this helicopter in-game bringing in the guests/facility members to the park.

Honestly, the Biosyn building set really feels incomplete the more I try it out in sandbox mode. While the devs have mentioned that the DFW buildings will substitute any missing facilities in sandbox mode, the mix of the two sets, at least to me, never felt satisfying.

I would have loved to build with a set that is fully Biosyn, where tours and arrival helicopters are provided by the genetics company that is pioneering the advancements of genetic engineering after the fall of Jurassic World. For as impressive as is that Biosyn could contain dinosaurs with invisible fencing and transport members around with the Hyperloop Transport Network, I could not see them using tents to accommodate their visitors, this thematic clash alongside the delayed access to the power station hinders any immersive enjoyment I have with this set.
 
While I'm fully aware that DFW buildings are usable, the style of the DFW buildings clash horribly with the Biosyn ones, and from a lore/RP standpoint, it makes no sense for DFW things to be outside of the US.

The style Biosyn buildings use is also quite lovely and I feel it was a missed opportunity for the guest buildings in particular.

...that, and the lack of a "small power station" equivalent makes trying to do a research-enabled sandbox park difficult.
Yeah it was cool there was a Malta themed aviary and lagoon, but it was disappointing to see no Biosyn aviary and lagoon
 
I like the Bio Syn aesthetic, I was bummed we did not get more buildings. I'd love to have more. Frontier doesn't seem to be interested in the park side of this game compared to their other games.
 
Yeah it was cool there was a Malta themed aviary and lagoon, but it was disappointing to see no Biosyn aviary and lagoon
Introducing the ADS (aerial deterrent system) as a replacement for aviaries would be the ideal solution for Biosyn.
It could be also implemented rather easily, would just be invisible fences for pterosaurs practically.
I wish Frontier would make it come true.
 
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