Missing canon skins & variants that we NEED in game

Jurassic World Evolution 2 has introduced many skins and variants for existing dinosaurs, however, there's still quite a few of them missing

Let's start with the designs from the official website

Back when "Jurassic World" was being released, there was a promotional website (currently rebranded to Jurassic World Rebirth website) that had some information about the park as well as pictures of dinosaurs, most of them were renders of dinosaurs that appeared in the movie, but some of them were arts showing unique designs for dinosaurs not present in the film

Those being:

Baryonyx, Parasaurolophus, Pachycephalosaurus and Microceratus

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Later when the sequels were released, these designs were dropped and went unused in favor of completely different designs, but they are still a part of the Jurassic canon

It would be absolutely amazing to finally see those designs being used somewhere and I feel like adding them as skins or even as variants of the existing dinos would be the perfect solution (or the biggest missed opportunity)

Honestly, I'm a bit surprised that those designs are not in the game yet, as some other dinos that were from the website and didn't appeared in the movie have already been a part of Evolution since JWE1 and they got designs almost identical to those from the website

Those dinosaurs being:

Suchomimus, Metriacanthosaurus and Edmontosaurus

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Those were the website designs

but actually, there is one more dinosaur (well, technically not a dinosaur but creature) variant, from the movies, that is not in the game yet and EVERYONE would love to have it in game

Of course, I'm talking about the amazing "The Lost World: Jurassic Park" Pteranodon design

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Last but not least, there are two, official, canon designs... well, not from a movie but from a show

In Camp Cretaceous, most dinosaurs were quite literally unchanged, since they used CGI to bring them to life in the movies and Camp Cretaceous is a 3D animated show

But, there were two exceptions, Ceratosaurus and Spinosaurus, they got brand new, redesigned models, which in my opinion look really cool and DEFINITELY different enough to be variants

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Every other creature (except for the Smilodon) and variant from Camp Cretaceous has already been added to the game, those are the ONLY variants missing

Frontier would not have to worry about designing anything because while adding every Camp Cretaceous dinosaur to the game they just used the already existing models for them, so in this case really all they would have to do is just swap the models and maybe tweak some animations a bit and it would be ready

and I know some people may say that CC models look worse than the models we have in game, or some people may not like them, but let me say it this way, if those models are added as variants, well, the existing ones will remain unchanged in the game and everyone will be happy

So, why not?
 
🦖 Suggestions for Improving Jurassic World Evolution – Feedback for Frontier

Hello Frontier Team,
I want to share some thoughts and constructive criticism after playing Jurassic World Evolution 2 (including DLC). I'm a fan of the franchise and have been following its games since Jurassic Park: Operation Genesis, but honestly, I'm quite disappointed with the current experience. Despite the excellent graphics and the number of dinosaurs available, the game lacks depth and soul in many key aspects that would make it truly memorable.

1. Guests Need to Have a Real Life and Impact

One of the most overlooked aspects of gaming is the role of guests. I wish they would take cues from games like Beach Life or even Operation Genesis, where each guest had individual characteristics: tastes, personality, money, emotions, opinions, etc. Today, in Jurassic World Evolution 2, guests are simply NPCs walking around the park with no real interaction or consequences.

Why not include systems for fun, safety, danger, fines, experiences, and individual reviews?

Why does a 5-star rating depend more on the variety of dinosaurs and not so much on the actual treatment of visitors?

It would be great to have different types of audiences: scientists, environmentalists, tourists, corporate buyers, etc., with opposing or complementary interests. We could choose to focus on a specific type of park (nature reserve or commercial park) and have that impact the gameplay.

2. A more advanced building system

Another big improvement would be the ability to plan the park:

We could create building plans or ghost structures, a kind of visual skeleton that doesn't affect gameplay but helps us design before placing the real elements.

We should improve the symmetry and alignment tools for paths, fences, and structures. If you stray from a straight path, it's very difficult to create something clean or harmonious.

We could measure spaces, use adjustable grids, modular plans, etc.

3. Real customization of enclosures

We need more freedom to design complex and dynamic habitats. It's not enough to simply add trees and a water fountain.

Why not include deep lakes, live fish, hunting or fishing behaviors, areas differentiated by terrain type, individually selectable trees, etc.?

The decoration system shouldn't be limited to automatic vegetation circles, but rather we can work with square and triangular areas, more customized brushes, and interactive objects that dinosaurs actually use.

4. More Realistic Animal Behavior

Today, carnivores behave like serial killers. It makes no sense for them to kill everything that moves for no reason.

An animal should attack only for food or territory, not out of a killer instinct.

Dinosaurs' intelligence needs to evolve. They need to interact with their environment, with other individuals, with the enclosure.

Why not implement reproduction, social hierarchies, families, aging, etc.?

5. A game with great potential, but underutilized

I feel like Jurassic World Evolution has everything it needs to be incredible… but it remains a visual gallery of HD dinosaurs with no real content. Building a park today makes no sense if visitors don't interact, if the enclosures are all the same, and if the animals have no life beyond walking in circles.

I truly hope that for a future Jurassic World Evolution 3, community feedback is taken into account. Many players aren't just looking for pretty graphics: we want management, depth, believable animal behavior, visitors with personality and impact, and an ecosystem that feels alive.

Thanks for reading.
I hope this message can reach the development team and provide real ideas to make this game even bigger and more memorable.
 
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