Missing Multi Crew Point !!!!

I think you are all missing some thing about multi crew ships most of those ships your crew will have nothing to do.
I.E
Cobra MKlll crew does er yep nothing no turrets no fighter bay
Cobra MKlV crew does er yep nothing no turrets no fighter bay
Python crew um well you could put turrets on the side if you want to get killed a lot, no fighter bay.
Clipper crew does er yep nothing no point putting turrets on a clipper no fighter bay.

Here is a ship that needs a crew.
The keelback no turrets but does have a fighter bay but no way to have any crew

And what about the large freighter the Type 7 really needs a crew because its almost impossible to defend even with four turrets, no fighter bay.

So on most ships multi crew now seams to have no point any body else got any ideas about how you can use crew on most ships if they have nothing to do just sit there.
 
Wait for the Beta, try yourself ^^ Or wait for others to do it.

It's only a couple days away, just wait :p

But I don't understand why you say "no turrets". You just to go and buy some, there's no ship limitations for that.

I do agree for the Keelback tho. If there is a fighter, where is the crew located ?

Again: wait and see ^^
 
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Well, the point of Multi-crew is that another a player can join you on board your ship. I don;t think anyone has missed that. It is true that only certain ships can have multi-crew on board, and that of those not all can have both gunner and fighter. Only the larger ships accommodate more than 1 extra player and both roles.
 
OMG OH NOES!!!!

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I'm interested to see how the Vluture works out. Will putting turret on it and letting the back seat be the WCO while the pilot just flys work out as an effective heavy fighter?

I agree the type 7 could use a second seat for a gunner.

The Imperial Clipper "could" be lethal if it no longer has to worry about pointing at the target. Depends on just how effective manned turrets are over automatic ones.
 

Deleted member 115407

D
Cobra MKlV crew does er yep nothing no turrets no fighter bay

The Cobra IV has perfect turret mounts. You can't get much more perfect hardpoint placement than on the Cobra IV.

Great ship for a pilot and a gunner.
 
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Ok I will be testing the BETA at some point being a kickstarter I paid for it in heaps as I have four accounts so you could say I over paid for it. Unless you are me because I would have paid more.
But it looks like every one is missing one very large point most multi crew ships your crew will have nothing to do just sit there while you fly the ship.
If it were me and you invited me I would get so turned off that I would not last more that 30 seconds just watching you fly your ship and a Cobra MKlll with one crew would be treated as a full wing WOW.
No one is going to put turrets on the front of his ship because you are going to make it very hard to defend, because you can not shoot behind you and the turrets do a lot less damage than all the other types of guns.
The devs already said your crew will be no good to you if you have an srv as they can not use it, now maybe they will change this later who knows.
Some of the ships that really could use a crew have only one seat so no crew for those ships.


Chpouky
Competent



Wait for the Beta, try yourself ^^ Or wait for others to do it.

It's only a couple days away, just wait

But I don't understand why you say "no turrets". You just to go and buy some, there's no ship limitations for that.

I do agree for the Keelback tho. If there is a fighter, where is the crew located ?

Again: wait and see ^^


cmdr_Havalok
Dangerous



Well, the point of Multi-crew is that another a player can join you on board your ship. I don;t think anyone has missed that. It is true that only certain ships can have multi-crew on board, and that of those not all can have both gunner and fighter. Only the larger ships accommodate more than 1 extra player and both roles.
Drink up! Wing up! Stay Sunny!
 
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I think you are all missing some thing about multi crew ships most of those ships your crew will have nothing to do.
I.E
Cobra MKlll crew does er yep nothing no turrets no fighter bay
Cobra MKlV crew does er yep nothing no turrets no fighter bay
Python crew um well you could put turrets on the side if you want to get killed a lot, no fighter bay.
Clipper crew does er yep nothing no point putting turrets on a clipper no fighter bay.

Here is a ship that needs a crew.
The keelback no turrets but does have a fighter bay but no way to have any crew

And what about the large freighter the Type 7 really needs a crew because its almost impossible to defend even with four turrets, no fighter bay.

So on most ships multi crew now seams to have no point any body else got any ideas about how you can use crew on most ships if they have nothing to do just sit there.

navigator could be one function, science officer or mechanic or just someone to keep you warm at nights, lots of possibilities.
 
...But it looks like every one is missing one very large point most multi crew ships your crew will have nothing to do just sit there while you fly the ship.

Well, honestly what were you expecting to do ? Ship life isn't really all that glamorous...but I think this factor was certainly a part of why Fdev went with the Tele-presence aspect as opposed to meet and board. You don't; have to sit on their ship waiting around for something to happen. When something is about to actaully happen, you telepresence over, join in, and when the excitement is over, you re-appear back in your own ship to continue on with your own thing.

I'm not advocating the choice, but I'm willing to try it out before I decide if I like or not.
 
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Smaller ships with power limitations are going to be perfect for multi crew (I'm not interested in it as it happens but seems obvious to me) you fit a couple of guns for the pilot to use and a couple of turrets for the gunner and he, along with his extra pip of power is going to allow you to not only keep firing longer but also keep the guns on target longer when you get into a turning race which is pretty much all the combat boils down to anyway between the smaller ships.
 

Deleted member 115407

D
I think you for got it has a very very large blind spot as all the guns are on top of it :D

And so, the gunner loses line of sight and give one command - "Roll", and one second later hes back on target?
 
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You do know someone is flying the ship also? Or do they twiddle their thumbs as well? :D

If anything it will make co-op more cooperative via communication.

There would be no co/op a Cobra MKlV with one crew members is now a full wing, a wing of four Cobra MKlV can kill any other ships with ease and that includes the Capital class ships one Cobra MKlV you are dead.
 
There would be no co/op a Cobra MKlV with one crew members is now a full wing, a wing of four Cobra MKlV can kill any other ships with ease and that includes the Capital class ships one Cobra MKlV you are dead.

Back up a little.

You first said the CMKIV "no turrets", then it's got bad placement for turrets....Now your saying 4 ships is better than 1 ship. And that means there is no co-op and means no multi crew in a CMKIV, or what are you saying?

I guess the trick here is to not take on a wing of 4 whilst piloting a lone Cobra.
 
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Back up a little.

You first said the CMKIV "no turrets", then it's got bad placement for turrets....Now your saying 4 ships is better than 1 ship. And that means there is no co-op and means no multi crew in a CMKIV, or what are you saying?


A wing of four Cobra MKlV can take on any ship you just need to co/op and have very good coms, but putting turrets on them would be pointless, if you have a crew member in a Cobra MKlV it is now a full wing of one ship all by it self so you would get killed. No matter how you try and arm it and turrets would still be useless.
 
A wing of four Cobra MKlV can take on any ship you just need to co/op and have very good coms, but putting turrets on them would be pointless, if you have a crew member in a Cobra MKlV it is now a full wing of one ship all by it self so you would get killed. No matter how you try and arm it and turrets would still be useless.

That wasn't the point of your topic ?

Anyway, this thing has already been discussed. We have to wait for Beta, judge from there and give feedback.
 
I think OP's point is that the ships basically BEG for more multicrew roles to be added, later.

Here's what Frontier could do: They could commit to adding more roles to multicrew. A simple statement would suffice now. Like, "Yes, more roles will come, but later, not now. Be patient".

If we got that, I'd be as happy as a clam. And a lot less worried, really.
 
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