Hello,
i tried to upload a Scenery piece and created 6 different LODs (Object only has 24 verts but it is required) i named the LODs in Blender:

Then exported as .fbx with the model the LODs and the hitcheck selected (export selected checked in the export window) but i still get the error message: Missing Render Level and EmptyLOD after i submit it to the Toolkit.

As you can see the LODs have Polygons and are not empty. They are just renamed copies of the actual model.
I also tried to export the models as individial .fbx with the _L0 - _L5 suffix an packed them in the zip but that also didnt work.
what am i missing here?
Another question: in the Tutorial the hitcheck suffix is written lowercase but in the example it is written with an uppercase H. so what do i have to use?
FIXED
in Blender duplicate the Object to another layer - rename it to YOURMODELNAME_L0 - YOURMODELNAME_L5 (so you have 6 duplicates)
Create a hitcheck (its just a box roughly the shape of your object) call it: YOURMODEL_hitcheck
select your model + all LODs + hitcheck model (REMEMBER TO SET ALL LAYERS THAT CONTAIN THESE OBJECTS TO VISIBLE)
then export as .fbx (check selcted only in export panel)
i tried to upload a Scenery piece and created 6 different LODs (Object only has 24 verts but it is required) i named the LODs in Blender:

Then exported as .fbx with the model the LODs and the hitcheck selected (export selected checked in the export window) but i still get the error message: Missing Render Level and EmptyLOD after i submit it to the Toolkit.

As you can see the LODs have Polygons and are not empty. They are just renamed copies of the actual model.
I also tried to export the models as individial .fbx with the _L0 - _L5 suffix an packed them in the zip but that also didnt work.
what am i missing here?
Another question: in the Tutorial the hitcheck suffix is written lowercase but in the example it is written with an uppercase H. so what do i have to use?
FIXED
in Blender duplicate the Object to another layer - rename it to YOURMODELNAME_L0 - YOURMODELNAME_L5 (so you have 6 duplicates)
Create a hitcheck (its just a box roughly the shape of your object) call it: YOURMODEL_hitcheck
select your model + all LODs + hitcheck model (REMEMBER TO SET ALL LAYERS THAT CONTAIN THESE OBJECTS TO VISIBLE)
then export as .fbx (check selcted only in export panel)
Last edited: