Mission board avatars

They are aliens who have already infiltrated us, waiting for the go command from their superiors. That's all. Nothing weird.
 
The powerplay characters don't look like alien zombies and neither do the cmdr generator pics. I can only assume that the avatars are supposed to look normal. They just look poor because of some limitation, probably the proceedural generation of the render and the short time it has to do it, I don't know. The point is they look very bad. As I said they don't even have to move so why the hell so bad?
 
I agree the Avatars are awful renders. The faces generated in the cmdr creator previews and such looked superb, I would assume that the avatars are also created using this but they look shocking as though made 15 years ago. They are not even animated so don't have that issue to contend with when beong generated. There is no reason that they shouldn't be almost photo realistic. They disappoint me every time I log into the mission board.
Bandwidth.

I think that the avatars,such as they currently are, are stored server side, which is why it can take so long for them to load.

Once the character rendering gubbins are installed on every player's machine, I imagine they will be generated from a seed and rendered locally, which will dramatically improve their appearance.
 
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Bandwidth.

I think that the avatars,such as they currently are, are stored server side, which is why it can take so long for them to load.

Once the character rendering gubbins are installed on every player's machine, I imagine they will be generated from a seed and rendered locally, which will dramatically improve their appearance.

Is that true or assupmtion. I assumed that they were generated at our end via an RNG seed. The generation and render time being the wait while it loads up.
 
Not yet but 2.2 coming in October adds some improvement to them to stop them looking so 'ill'.



Lots of people want this (me included) but I can see how you might prefer the game to focus on controlling your spaceship. Frontier are adding a lot of things in 2.2 that are space specific - ship launched fighters, map and route planning improvements, new stations, new places to visit,improved star graphics - there's always going to be some stuff you aren't interested in but with every release they try to add little improvements to every aspect.

Thanks for the reply.

Again, I have no issue with content that I am not interested in. I was thinking in more broad perspective of game development - spreading your efforts too wide, potentially making a game that is a jack-of-all trades and master of none thing(X:Rebirth come to my mind). It would be interesting to know what Frontier perspective is.
 
Thanks for the reply.

Again, I have no issue with content that I am not interested in. I was thinking in more broad perspective of game development - spreading your efforts too wide, potentially making a game that is a jack-of-all trades and master of none thing(X:Rebirth come to my mind). It would be interesting to know what Frontier perspective is.

It is a ten year project for a reason.
 
Bandwidth.

I think that the avatars,such as they currently are, are stored server side, which is why it can take so long for them to load.

Once the character rendering gubbins are installed on every player's machine, I imagine they will be generated from a seed and rendered locally, which will dramatically improve their appearance.

Agree, looks like they were created in the server side, and are downloaded to the client in the first entry to the mission board while in station.
 
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