They were, but they were also nice because:Those are mission wrinkles, which is a complication that occurs during a mission. A Chain mission is a mission that results as the completion of another mission. They were always a bit too simplistic tbh.
When you look at missions as a whole, they've really been dumbed down as much as possible. We used to get an entire paragraph of fluff text, similar to what the NPCs on the concourse give you. Then it was reduced to a few lines. Now it's one sentence that barely relates to the mission, repeated ad-infinitum by every faction representative with no individual expression whatsoever.
impossible missions... interesting conceptWould need a lot of testing to make sure it doesn't start giving out missions impossible to complete....
The thing that gets me about chained missions is they are still in the game - before the legacy/live split it was possible to trigger them by completing a mission in Horizons, then switching over to Odyssey (when you got the inbox message about "faction X has an additional offer for you") and the chained mission would appear on the board, with the proper follow-on description and everything. It's as if the trigger for them was just never working in Odyssey(/Live).Yeah I think it comes down to, in the end, the more you put into a game the less time you have to spend on each individual thing. Like you have a few planets you can spend a lot of time working on the geology and biome etc, but you have 400b you can't do that for them all. The same with missions, you can do some really intricate missions of you only have to worry about a few thousand, but once you have 200,000 stations all needing missions they tend to get a bit simple and generic I guess. It's all a matter quantity over quality which is a pity and I suppose the reason why AI might do a better job, but is it up to the task is what I have to question. Would need a lot of testing to make sure it doesn't start giving out missions impossible to complete....
impossible missions... interesting concept
I’d be satisfied with a supercruise-styled mechanic for atmospheric flight in earthlikes and other heavy atmospheric planets