Mission exploit "turret megaship"

I've discovered that by stacking multiple missions of this kind leads to completing the mission without having to travel to the specific destination
"Go to system X and disable megaship turret"
"Go to system Y and disable megaship turret"
"Go to system Z and disable megaship turret"

Now, the trick is I can camp the ship in system X and disable turrets, and they will count for Y and Z as well after the previous has been completed
Tested to see if i have to even travel outside system. It looks like i can also complet the mission by searching for the nearest npc megaship and disable the turrets. If video proof is needed, i can do that
 
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You stacking them from the same faction or from multi factions.
Stacking from the same faction was meant to be blocked.

Multi factions missions stacking of the same type is normal.
 
Stacking from the same faction was meant to be blocked.
like it was not supposed to be a thing? if so, i just stacked 3 missions of this type from the same faction. and same stuff occured, i haven;t traveled outside the system to complete them, just jammed the turrets of a random megaship
 
This has been a bug for ages.
Sometimes I've had missions where the actual megaship in the mission text has moved and I've completed them by just knocking over some other megaship over and over and over.
Before the carrier update there was a static megaship that hung around in Fiden (which was my home system at the time, and an anarchy) just a short cruise from the main station, so when a stack of these missions appeared I was able to go out, knock over the same ship over and over with no bounties, then dock and cash in without ever leaving the system.
 
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