Mission Idea - not sure how feasible.

I had an idea for a variant on the "transport rich tourist" mission for open only (as will become clear).

Mission is the same idea "I want to go to "X" but not be seen" but the difference is that when you take the mission it triggers another mission somewhere in the same system that says "assassinate "X" in the such and such system".

The nav beacon scan will show your ship as a "mission target" but they'll need an interdictor to pull you out.

Rewards would be commensurately larger to account for added danger.
 
I had an idea for a variant on the "transport rich tourist" mission for open only (as will become clear).

Mission is the same idea "I want to go to "X" but not be seen" but the difference is that when you take the mission it triggers another mission somewhere in the same system that says "assassinate "X" in the such and such system".

The nav beacon scan will show your ship as a "mission target" but they'll need an interdictor to pull you out.

Rewards would be commensurately larger to account for added danger.

So how are you going to solve the obvious issues with instancing and how players can make it harder to get instanced with other players etc ?



I take one these missions, you pick up the generated assassinate mission, and you interdicts me, I escape, and i Block you. and now the game will not instance you with me anymore...


How are you are going to solve the issue with changing game mode? are you going to block players to only play in open while this mission is active?



And then the most obvious elephant in the room, how likely is it that another player would actually pick up the generated assassinate mission?
 
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