Mission layers has to be reworked

I am allied with numerous factions across several systems in a 10 cubic-LY space. I fly a T7.
I am still proposed missions like "bring me 3 algae" "take these 4 coltan there" which are obviously far far far below 1. the capacity of my ship and 2. what you would think the Allied status could allow.
Even worse, I am proposed missions that require my T7 to land on outposts i can not land onto (due to large landing pad required). IMO this is a very embarassing coding mistake Frontier should fix asap.

Can we please have missions that scale either on our ship value or Elite ranks ?
 
You can always jump in a sidewinder to complete the outpost missions. I tend only to pick up delivery missions that require me to deliver to my trading stations anyway. I'm going between two selling gold one way and consumer tech the other. Unless the mission is to deliver to either station I ignore it. I still managed to get allied to the home faction doing this and also got to Earl rank.
 
This is exactly what i do too. But the point of the thread is : you should always be offered missions that 1. you can actualy complete in the ship you fly and 2. bring you a reward that scales with your rank.

I'm thinking about another problem : the 150K missions asking you to kill an anaconda when you actually fly a sidewinder .......
 
I am allied with numerous factions across several systems in a 10 cubic-LY space. I fly a T7.
I am still proposed missions like "bring me 3 algae" "take these 4 coltan there" which are obviously far far far below 1. the capacity of my ship and 2. what you would think the Allied status could allow.
Even worse, I am proposed missions that require my T7 to land on outposts i can not land onto (due to large landing pad required). IMO this is a very embarassing coding mistake Frontier should fix asap.

Can we please have missions that scale either on our ship value or Elite ranks ?
Yeah they actually need some REAL missions with stories to them. NOT these really really crappy 8 or 9 generic missions that only change the name no matter what system you go to no matter how far. It is very boring and completely lazy. They don't even scale. They are ALWAYS the same.
 
The current mission set seems like a load of placeholders to me, needs a lot of fleshing out with varieties in tasks and rewards.

Also the elite anaconda assassinations for me turned from no-win scenario to I am functionally invincible as soon as I fitted a single shield cell bank in my cobra. Even a direct hit from the goddamn romulan plasma torpedo just meant boosting away for a minute while the shields caught their breath. The difficulty curve went from a vertical wall to a walk in the park for the price of one cargo rack. Cells need a rework methinks, or at least throw in another mission with a couple of fighter escorts for these pirate bosses and jack the reward up a little.
 
Also the elite anaconda assassinations for me turned from no-win scenario to I am functionally invincible as soon as I fitted a single shield cell bank in my cobra. Even a direct hit from the goddamn romulan plasma torpedo just meant boosting away for a minute while the shields caught their breath. The difficulty curve went from a vertical wall to a walk in the park for the price of one cargo rack. Cells need a rework methinks, or at least throw in another mission with a couple of fighter escorts for these pirate bosses and jack the reward up a little.

MMMMMMM ? i'll have to try those shield cell banks after all .....
 
The current mission set seems like a load of placeholders to me, needs a lot of fleshing out with varieties in tasks and rewards.

Also the elite anaconda assassinations for me turned from no-win scenario to I am functionally invincible as soon as I fitted a single shield cell bank in my cobra. Even a direct hit from the goddamn romulan plasma torpedo just meant boosting away for a minute while the shields caught their breath. The difficulty curve went from a vertical wall to a walk in the park for the price of one cargo rack. Cells need a rework methinks, or at least throw in another mission with a couple of fighter escorts for these pirate bosses and jack the reward up a little.

What got me from frustrating to walk in the park in the area of elite anacondas was trying out dumbfire missiles.

I do agree though that they could do some more filtering for the missions. Having to go to the galaxy map and check the target system to see if you can land your ship seems like something that could be fixed by simply placing the mission in the "available but unobtainable" category. Beyond that, I expect they will eventually allow us to filter the missions so that if you do not want to do bounty hunting you can tick it off (just like you can filter how you see the galaxy map). Also, have a scale for how much a mission is worth that you can adjust so that if you don't want low paying "bring me a single cup of coffee" missions, you can choose not to see low paying missions (just like the population scale in the gal map)
 
You know what I'd like to see now that I think about it? Player created missions.
Being able to, say, mark a player or NPC for assassination and have it show up on bulletin boards of allied factions' stations, along with the price you want to pay for their head. Maybe even get other players to transport cargo that you purchase remotely at another station and have shipped to you, with the risks and overheads that entails. Your cargo may get interdicted en route but if you're paying for delivery there'll be some kind of cargo insurance.
Basically it would be nice if those few wealthy players could be put to use acting as a human element to the factions we end up aligned with, divvying out tailored missions from their spaceport for the rest of the crew. Obviously doing this would have to have some kind of reward for everyone involved or nobody would bother, so maybe there'd be a higher influence boost or bonus credits for a successful mission that doesn't come out of any commander's pocket.
Something like that could be nice, I'd like to see player actions have more of a visible impact on the systems you visit.
 
agreed, just add the outpost icon just after the name of the station. Will instantly know if we can accept or not the mission instead off looking at the galaxy map...
 
It does weird me out that i'm allied with the Federal congress and a warrant officer in the fed navy but the missions I get offered in SOL tend to be "Take 3 scrap to LHS339192391"... pretty sure there were some pretty beefy transport and combat missions in Beta, but the largest I've been offered as a federal ally was 20 tonnes of something-or-other to a nearby independent system...
 
You can always jump in a sidewinder to complete the outpost missions. I tend only to pick up delivery missions that require me to deliver to my trading stations anyway. I'm going between two selling gold one way and consumer tech the other. Unless the mission is to deliver to either station I ignore it. I still managed to get allied to the home faction doing this and also got to Earl rank.
Expect you can't switch ships with cargo in the hold and when you switch ships before, the mission disappears from the BB.
 
I have just fallen foul of this. I realized I might not be able to deliver my cargo if the station was an outpost which it was. ( I was flying a T7 ) Now if I catch it at the station without going anywhere shouldn't there be an option to just give the cargo back? Instead I had to pay a huge fine, and negative rep with an allied station!!!
 
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