Mission limit no longer necessary?

Can we get rid of the 20 mission limit now? :D

Actually, the main thing that bothers me is that it is a 20 limit shared between passengers and other missions. Passengers should only depend upon whether you have a cabin available - not how many missions you already have. If that could be changed, I'd be happy.

And yes, I've been constantly hitting the limit today as I am mission running between boom systems and there are far too many data missions available. When I forget to check the passenger lounge first, I find that I run out of mission space and still have an empty ship!
 

_trent_

Volunteer Moderator
A limit will always be required because there are missions that require neither cargo space or cabins.
 
A limit will always be required because there are missions that require neither cargo space or cabins.

Crank Larson wants to remove the limit - or have a separate one - for passenger missions. That doesn't seem unreasonable given that, as you imply, the number you can take is restricted by available cabin space.
 
Between the people who want a perpetual flood of available missions and now somebody also wants the ability to accept vast amounts of missions, I sense potential for shenanigans.
 
The issue is that "big" and "small" missions both effect faction reputation etc the same way. If they scaled with size (rep change scaled with number of passengers, payout, cargo haulage size etc) then having no limit on those would make sense - accepting 10 small missions vs 1 big mission would be the same.
 
The issue is that "big" and "small" missions both effect faction reputation etc the same way. If they scaled with size (rep change scaled with number of passengers, payout, cargo haulage size etc) then having no limit on those would make sense - accepting 10 small missions vs 1 big mission would be the same.

Are you implying that size doesn't matter???
 
I have to agree that missions that take cargo/passenger space should be limited only by the space available. As for the courier missions, yes. There does need to be a limit. And that limit should not be affected by current cargo/passenger missions on the pilot's manifest. In fact, I think a limit of no more than 20 courier missions is just about perfect (separate from the cargo/passenger missions). You don't have unlimited computer storage space in 2018 and you won't have it in 3304. The problem I see is programming it. They'll probably have to change the mission data structure slightly to add a boolean (true/false) field 'TakesSpace' or some such. Not knowing the current mission data structure or how the code operates on it, it might be a big deal, programming wise.
 
Can we get rid of the 20 mission limit now? :D

Actually, the main thing that bothers me is that it is a 20 limit shared between passengers and other missions. Passengers should only depend upon whether you have a cabin available - not how many missions you already have. If that could be changed, I'd be happy.

And yes, I've been constantly hitting the limit today as I am mission running between boom systems and there are far too many data missions available. When I forget to check the passenger lounge first, I find that I run out of mission space and still have an empty ship!

Apart from a possible limitation with the database running the BGS, each & every mission can send an enemy after you, imagine jumping into a system after having taken 100+ missions to find 100+ NPC's after you...

It also prevents newbies/everyone from becoming instant billionaires by mode switching forever (or at least 23 hours) to gather all the missions they want.
 
Apart from a possible limitation with the database running the BGS, each & every mission can send an enemy after you, imagine jumping into a system after having taken 100+ missions to find 100+ NPC's after you...

That's not what I'm suggesting in the slightest. I've never actually managed to reach the mission limit when running only passenger or cargo missions - I run out of space first. The limit on these is unnecessary (they are naturally limited). Missions that don't have any other limiting factor can still be artificially limited.
 
I don't really see a need for a limit to the amount of missions one should be able to pick up- as long as they're on a timer.

Want to pick up 200 missions at once? Great! Make sure you complete them before the timers run out, and you're good.
 
As long as they maintain the 1 action completed 1 mission like they have with massacres and planetary scans, there's little need for mission limits.
Personally, I'd be more amused to see how many people would actually fail missions because they were too busy board-flipping to stack up one more of That Mission they're busy stacking that they lost track of their mission timers.
 

_trent_

Volunteer Moderator
Exactly. :) Cargo and passenger missions should be limited purely upon the amount of space available in the ship. Missions that don't rely on space (data, war missions, etc.) can be artificially limited as needed.

Most missions do not rely on space including: Surface scanning, Surface Salvage, USS Salvage, data delivery, mining, credit donation, commodities donation, buy and bring commodities here, Assasination missions, piracy/liberate missions, massacre ships/pirates/skimmers, destroy surface target missions.

Since you seem happy enough for all those types of missions to be retained within a somewhat arbitrary limit despite their being no in-game reason for one, I do have to wonder why you feel that just two particular types of mission should be immune from this cap. Particularly since all those other types of missions are the sort that all players can take, not just big ship pilots.
 
As long as they maintain the 1 action completed 1 mission like they have with massacres and planetary scans, there's little need for mission limits.
Personally, I'd be more amused to see how many people would actually fail missions because they were too busy board-flipping to stack up one more of That Mission they're busy stacking that they lost track of their mission timers.

For me, I'd be more interested to see how many bug reports sprout from players whining that they lost out on 1xxx's missions because each one spawned an NPC enemy & they ended up being hounded by the lot. Folk pour enough salt at the moment when they are being followed about by just one...
 

_trent_

Volunteer Moderator
I don't really see a need for a limit to the amount of missions one should be able to pick up- as long as they're on a timer.

Want to pick up 200 missions at once? Great! Make sure you complete them before the timers run out, and you're good.

As long as they maintain the 1 action completed 1 mission like they have with massacres and planetary scans, there's little need for mission limits.
Personally, I'd be more amused to see how many people would actually fail missions because they were too busy board-flipping to stack up one more of That Mission they're busy stacking that they lost track of their mission timers.

Unfortunately some of the less scrupulous BGS players would sit all day hoovering up dozens of those types of misison with no intention of doing them. When they timed out and failed, the faction they took them for would see their influence tank.

In the past, we've seen players willing to sit and sell cutter loads of goods 1t at a time to manipulate the BGS. Unlimited missions would encourage that sort of behaviour.

The problem with reasonable requests is that they often rely on players being reasonable. Game designers have to factor in how unreasonable players could potentially exploit in-game systems in unintended/unwanted ways.
 
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