Mission Reward Overhaul

Mission rewards overhaul is on the features announced for this patch and its something FD NEVER talked about and again they didn't touched this topic on any livestream, even though it is one of the announced features.


Why is such important topic avoid to be logically discussed? So many questions that need answer for example:

- Is fd happy with the current reward progression?
- Do they want all activities to be balanced or how it is now with major discrepancy?
- will there be improvements on the algorithm that calculates the rewards to better compensate players time spent?
- Why cant we test mission rewards in beta instead of always saying they are temporary, isn't this testable?
 
Considering the massive shifts of rewards between beta and live in every new patch(including occasional small patches) I really don't think there's much point.
 
I'd also love to have some info on that. Mission reward overhaul really sounds good, but hasn't been mentioned since.
 
They demonstrated the ability to CHOOSE the type of mission reward you receive when you turn in a particular mission. That was part of the 1st live stream.

I think you are reading too much into what is being updated. As far as I know, THAT is all they are changing.
 
He said the reward changes was part of the overhaul. We always get a balance pass on payouts, we'll likely see some other changes in Beta.

please don't remind me of the "balance" passes of previous betas.

still have nightmares with those 100k elite missions
 
Last edited:
Are you talking about being able to Select a reward that is All Credits, Credits and Clutter, or less Credits and More Interesting Clutter?

If so, this was talked about during the Live Stream, #2 if I recall, right along with Wing Missions.

If you're bemoaning the nerf of Smeaton, it's long overdue anyways.
 
yeah I was actually thinking they were fixing rewards so we wouldn't get high rank missions paying 50k for example, mining to be worth it, trading... haha silly me
 

_trent_

Volunteer Moderator
I thought the reward part was already discussed in the first live stream? Instead of being forced to take 4 Units of random cargo, you can choose the reward (rep/cash/influence)

Yep, that's what I remember from that too. 3 options. There was the option for max credits, then two others where there were less credits but you got extra rep, materials, data or commodities as a reward.
 
Are you talking about being able to Select a reward that is All Credits, Credits and Clutter, or less Credits and More Interesting Clutter?

If so, this was talked about during the Live Stream, #2 if I recall, right along with Wing Missions.

If you're bemoaning the nerf of Smeaton, it's long overdue anyways.

Since this was a deliberate feature put in by FDev in 2.4 as per the release notes, disabling it was a bit harsh. Reducing it a bit would have been better in my opinion.
 
Since this was a deliberate feature put in by FDev in 2.4 as per the release notes, disabling it was a bit harsh. Reducing it a bit would have been better in my opinion.

Anyone else remember what happened last time they tried a simple "let's reduce it?"

12 Credit missions anyone?
 
The rewards overhaul was thoroughly covered in the first stream, last Tuesday. Maybe you missed that one. If your concern is just the credit amounts, that's just a matter of tweaking and balancing and will be given plenty of attention during the beta.

Since this was a deliberate feature put in by FDev in 2.4 as per the release notes, disabling it was a bit harsh. Reducing it a bit would have been better in my opinion.

Reducing it is the ultimate plan, the complete disabling is a temporary solution.
 
Anyone else remember what happened last time they tried a simple "let's reduce it?"

12 Credit missions anyone?

That was hilarious! [haha]

Fortunately for me, I am no longer motivated by how much $$ a mission pays. I just do what's fun.

But yeah... That was pretty darned lame for that to ever make it onto the Live servers.
 
Since this {the nerf of Smeaton} was a deliberate feature put in by FDev in 2.4 as per the release notes, disabling it was a bit harsh. Reducing it a bit would have been better in my opinion.

The developers had no option but to do what they did. The mission servers were already struggling with all the board-hopping at Allen Hub. Once the beta went live and people saw how the payments would drop, the rush to grind the Smeaton Orbital run before the beta ended would have melted the mission servers into slag. And some have suggested that because of the complex relationship between supercruise time and distance, simply altering a variable would probably have caused as many problems as it solved.

I'm parked at Allen Hub at the moment, hopefully I'll still be there when I fire up the beta to see what Frontier are proposing as the new regime. The current payouts are clearly ridiculous - I made over half a billion credits on Sunday afternoon - but at the same time I like being able to play without spending more than one day a week on the money grind, so my vote would be for a reduction to about 50m cr/hr for any supercruise passenger run over 500,000 ls, and the mission board updated so that, if allied with the factions at the departure station, there are enough missions to the distant station for me to fill my Passengaconda without board-hopping.
 
Last edited:
Back
Top Bottom