Greetings CMDRs!
I fancied a chat about mission stacking. But not whether it's right or wrong, or lame, or evil... or whatever.
I'm not really sure what I'm on about, as usual, but the problem I see is that, people find, say System X, thats glorious for stacking shed loads of easy missions for whatever reason.
Then other people, or FD feel that's wrong or not intended, and nerf that entire mission line in to the ground.
It's not the best solution. We only have so many missions. Lol
So, I'm a strong believer in that if a mission is hard, or takes a long time, then the reward should be high. If it's easy, or quick, then the reward should be low.
However, no one likes it when a source of income, or military rep, is nerfed, including me. (Corvette, you're so close!)
So basically, instead of messing with the outcome, mess with the risk, or time investment.
For example, data deliveries are easy, stackable, so create great rep rewards, with little or no risk, or time investment.
Nerfing the reward is going to upset a lot of people. So that's a No.
Making them take longer for no reason, is also a No.
That leaves Risk.
What risk can be added?
The only one I can think of is "Fail On Scan". Sending ships to blow you up is rather annoying, but sending ships to scan you and "steal the data" makes sense. Or it does to me.
Imagine you had 20 missions stacked, and you're on your way to your destination, and bam, interdicted. The ship scans you and runs for it. You can either give up and fail all the missions, or chase them down and blow them to bits, then carry on as normal.
Or something.
Anyhoo, I'm forgotten what I was on about....
CMDR Cosmic Spacehead
I fancied a chat about mission stacking. But not whether it's right or wrong, or lame, or evil... or whatever.
I'm not really sure what I'm on about, as usual, but the problem I see is that, people find, say System X, thats glorious for stacking shed loads of easy missions for whatever reason.
Then other people, or FD feel that's wrong or not intended, and nerf that entire mission line in to the ground.
It's not the best solution. We only have so many missions. Lol
So, I'm a strong believer in that if a mission is hard, or takes a long time, then the reward should be high. If it's easy, or quick, then the reward should be low.
However, no one likes it when a source of income, or military rep, is nerfed, including me. (Corvette, you're so close!)
So basically, instead of messing with the outcome, mess with the risk, or time investment.
For example, data deliveries are easy, stackable, so create great rep rewards, with little or no risk, or time investment.
Nerfing the reward is going to upset a lot of people. So that's a No.
Making them take longer for no reason, is also a No.
That leaves Risk.
What risk can be added?
The only one I can think of is "Fail On Scan". Sending ships to blow you up is rather annoying, but sending ships to scan you and "steal the data" makes sense. Or it does to me.
Imagine you had 20 missions stacked, and you're on your way to your destination, and bam, interdicted. The ship scans you and runs for it. You can either give up and fail all the missions, or chase them down and blow them to bits, then carry on as normal.
Or something.
Anyhoo, I'm forgotten what I was on about....
CMDR Cosmic Spacehead