'Mission Stacking' enemy rework

Every stacked smuggling missions tends to spawn more enemies to hunt you down. This can lead to immense frustration (interdicted in every system). Instead of spawning extra enemies for every mission, the spawns should be capped to 4 enemies at once. Stacking 4 missions should spawn 4, low level enemies. If you stacked, say, 10-15 missions, the enemies get better ships and modules, all the way up to 4 cutters. Eventually stacking so many missions will result in the ship levels being capped out, meaning you can stack up to 1000 whilst still facing a threat from 4 cutters. Instead, the more you stack, the more of those same ships will jump in at once.

I imagine this system will still be balanced, as well as easing frustration of being interdicted by 8 people at once.
 
I have a better idea. Do what the OP said AND allow users to press a mission refresh button with no cap on the number of missions someone can take. Those that want a cap can simply regulate their own behavior by limiting the number of missions they themselves take.
 
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I understand what you are asking, but in a way you are asking for an easier way to play.

To me: Stacking missions; means increasing risk. I totally agree, bigger missions rewards, should mean, better, higher ranked, ships, or wings; coming after you. Having a cap, after a number of missions taken, is only fair for the higher players, as the lower cargo carries would never see the cap.
 
I understand what you are asking, but in a way you are asking for an easier way to play.

To me: Stacking missions; means increasing risk. I totally agree, bigger missions rewards, should mean, better, higher ranked, ships, or wings; coming after you. Having a cap, after a number of missions taken, is only fair for the higher players, as the lower cargo carries would never see the cap.

It isn't exactly an easier way to play. It still increases risk and discourages mission stacking, but I don't think anyone wants to be interdicted 8 times to a station. Being interdicted once by a larger ship might make the player think twice and not stack so many missions. The cap is simply so nobody goes overboard.
 
The fact that you want it changed at all because there are too many ships coming after you by definition says you are actually wanting is easier or else why change it. I have no problem with it as is. In the beginning I would stack everything possible (without mode switching as I don't agree with that) and it was a nightmare, sometimes with say 10 missions stacked you could barely get back to the bubble and I failed a lot of the time. Greed is a bad thing!. I now find that stacking say 5 or 6 at most gives less grief and I end up coming away with the same or slightly more credits but without failures under my belt. You just need to self regulate what you do.
 
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It isn't exactly an easier way to play. It still increases risk and discourages mission stacking, but I don't think anyone wants to be interdicted 8 times to a station. Being interdicted once by a larger ship might make the player think twice and not stack so many missions. The cap is simply so nobody goes overboard.
I use Cobra or Clipper for general mission running. Both fast ships, the ships noted for the job. The bigger the ship chasing me, the better. The faster I can get away from it.

So yes: I really understand your logic and agree that we need bigger and better ships, for the greater rewards and even, bonus interceptors; for greederly, stacking missions.
 
I understand what you are asking, but in a way you are asking for an easier way to play.

To me: Stacking missions; means increasing risk. I totally agree, bigger missions rewards, should mean, better, higher ranked, ships, or wings; coming after you. Having a cap, after a number of missions taken, is only fair for the higher players, as the lower cargo carries would never see the cap.

"The lower cargo carries would never see the cap"??? I fly a 40T Cobra and carry 80T to 120T worth of missions depending on my mood. The cargo size has nothing to do with the number of missions I can take. An imposed cap is a arbitrary and meaningless game mechanic restriction as the game already has a self-governing mechanic - increasing numbers of opponents that scale with the number of stacked missions.
 
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"The lower cargo carries would never see the cap"??? I fly a 40T Cobra and carry 80T to 120T worth of missions depending on my mood. The cargo size has nothing to do with the number of missions I can take. An imposed cap is a arbitrary and meaningless game mechanic restriction as the game already has a self-governing mechanic - increasing numbers of opponents that scale with the number of stacked missions.
How do to take missions, you don't have room for?
 
I have a better idea. Leave it as it is and adapt to the game rather than trying to get FD to make it adapt to you. The mechanics are like they are for a reason. If you want to stack 15 missions, be prepared for a higher likelihood of failure. Frustration should be increased if you stack them. I stack them and sometimes lose. That's how it should be. No easy button please.
 
I have a better idea. Leave it as it is and adapt to the game rather than trying to get FD to make it adapt to you. The mechanics are like they are for a reason. If you want to stack 15 missions, be prepared for a higher likelihood of failure. Frustration should be increased if you stack them. I stack them and sometimes lose. That's how it should be. No easy button please.

What is the reason for the resetting job board on mode switching?
 
Oddly enough, smuggling 50 tonnes of stuff for 10 different people is harder than smuggling 2-3 tonnes of stuff for one person. Especially if you have to go through several stations to do this.

It's working as intended, and as it should in my opinion. The game isn't supposed to be that easy - if you want big rewards, then you have to take big risks.
 
What is the reason for the resetting job board on mode switching?

I think it's just a side effect of how game instances are matched to server instances. I have a theory that every game server has its own BB that refreshes every 10-15 minutes, and when you relog you have a chance of being sent to a different one.
 
Every stacked smuggling missions tends to spawn more enemies to hunt you down. This can lead to immense frustration (interdicted in every system). Instead of spawning extra enemies for every mission, the spawns should be capped to 4 enemies at once. Stacking 4 missions should spawn 4, low level enemies. If you stacked, say, 10-15 missions, the enemies get better ships and modules, all the way up to 4 cutters. Eventually stacking so many missions will result in the ship levels being capped out, meaning you can stack up to 1000 whilst still facing a threat from 4 cutters. Instead, the more you stack, the more of those same ships will jump in at once.

I imagine this system will still be balanced, as well as easing frustration of being interdicted by 8 people at once.

No. Every mission should spawn it's own opponents and if you stack missions it spawn even more opponents.
Stacking missions by switching modes is milking the system and should be stopped.
 
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What is the reason for the resetting job board on mode switching?

technical, and I think the only reason they've not fixed it is that the know that they need to provide a better mission system first if they want to keep enough player interested in the game.
 
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