Mission suggestion - escape pod / passenger

Long story short, dropped into a USS and found an escape pod - went to scoop, and remembered I don't have any cargo racks, just a passenger cabin...

How about if you go to scoop an escape pod and you don't have any cargo racks - only cabins - (or if you have both cargo racks and cabins), you're given the option to scoop the pod but transfer the occupant to a cabin* (or discard / transfer to a cargo rack). You then get a message from the passenger asking you to a) take them to the nearest station (for reward x) or b) a specific destination (for reward y).

Also raises the possibility of a chained "revenge" mission offered by the pod occupant/now passenger to track down the pirates who blew up their ship...

*obviously the cabin would have to be empty or the current one party/one cabin thing will need tweaking to maybe just check for enough seats...??
 
Long story short, dropped into a USS and found an escape pod - went to scoop, and remembered I don't have any cargo racks, just a passenger cabin...

How about if you go to scoop an escape pod and you don't have any cargo racks - only cabins - (or if you have both cargo racks and cabins), you're given the option to scoop the pod but transfer the occupant to a cabin* (or discard / transfer to a cargo rack). You then get a message from the passenger asking you to a) take them to the nearest station (for reward x) or b) a specific destination (for reward y).

Also raises the possibility of a chained "revenge" mission offered by the pod occupant/now passenger to track down the pirates who blew up their ship...

*obviously the cabin would have to be empty or the current one party/one cabin thing will need tweaking to maybe just check for enough seats...??

I think Dominic mentioned that this is something they want to do.....but there are apparently technical limitations making such implementation difficult. Hopefully they'll find a work-around soon.

- - - Updated - - -

Actually, it might have been Adam.....it was definitely one of the two Mission developers.
 
Yeah, it does sound obvious, but I thought I'd mention it while it seemed, er, obvious...

*edit: Also In my experience, there aren't "technical limitations" more than there are "time/budget" limitations - I figured this would be a fairly "minor" addition. Yeah yeah I know - but...
 
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