Hi all, been a long while since I've played ED, lot's of changes to the game which I'm still getting used to. Just wanted to post about what I think is still the weakest part of the game.
The Mission System, I've seen it's be all prettied up which is very nice but I'm afraid for me it's still silk on a pig.
I'm a combat pilot primarily & like to do combat missions, since now it's the only way to advance with factions now that combat bounties count for didly squat.
So I scour the local systems and it's nothing but trade & resource based missions.
Is it really that hard to for the dev's to recognise that some people don't want to act as glorified couriers & miners.
Can't we have a mission system based on what the player wants?
Pwetty please FD with sugar on it make it so we can choose our missions or at least add a dominate system faction security chief who hands out combat missions. [heart]
The Mission System, I've seen it's be all prettied up which is very nice but I'm afraid for me it's still silk on a pig.
I'm a combat pilot primarily & like to do combat missions, since now it's the only way to advance with factions now that combat bounties count for didly squat.
So I scour the local systems and it's nothing but trade & resource based missions.
Is it really that hard to for the dev's to recognise that some people don't want to act as glorified couriers & miners.
Can't we have a mission system based on what the player wants?
Pwetty please FD with sugar on it make it so we can choose our missions or at least add a dominate system faction security chief who hands out combat missions. [heart]