Mission targets need to be mission specific.

(Posted in Horizon Discussion originally, didn't see the feedback forum as I looked under Dangerous Discussion.)

I know this is hardly new, with a single kill counting towards several mission, any old escape pod filling the requirement and so on. But mission targets really need to be made mission specific.

I've just done some Wartime Surface Target Scan missions, these are new to me and I must say it was refreshing to having the mission giver have a vague idea of what they want from you (instead of the old "hey, pick up some cargo from my buddies somewhere in that star system over there"), but why didn't they get their own mission targets?

  • I picked up the first mission in Maia, I scanned the mission system time find the target body.
  • When I get back to Maia I scan again and find the second mission has the same target body, a bit odd for a system with 27 bodies you can land on but oh well, maybe a very convenient coincident.
  • At the target body I see one search zone is a building and the other is an outpost, both are at the same place on the planet though, getting a bit too convenient to be a simple coincident now.
  • I go for the building first, find the data point and scan it, doing so completes both missions...
Why don't missions get their own targets? Why can one mission completion of one missions objective still count for another missions?

Not having done a lot of this type I suppose there is a slight chance that this was just a massive coincidence, but I have done missions in this game before so I'm not giving it the benefit of doubt here...

The mission system certainly have improved since launch, but in a lot of aspects it still feels far too rudimentary for this type of game.
 
(Posted in Horizon Discussion originally, didn't see the feedback forum as I looked under Dangerous Discussion.)

I know this is hardly new, with a single kill counting towards several mission, any old escape pod filling the requirement and so on. But mission targets really need to be made mission specific.

I've just done some Wartime Surface Target Scan missions, these are new to me and I must say it was refreshing to having the mission giver have a vague idea of what they want from you (instead of the old "hey, pick up some cargo from my buddies somewhere in that star system over there"), but why didn't they get their own mission targets?

  • I picked up the first mission in Maia, I scanned the mission system time find the target body.
  • When I get back to Maia I scan again and find the second mission has the same target body, a bit odd for a system with 27 bodies you can land on but oh well, maybe a very convenient coincident.
  • At the target body I see one search zone is a building and the other is an outpost, both are at the same place on the planet though, getting a bit too convenient to be a simple coincident now.
  • I go for the building first, find the data point and scan it, doing so completes both missions...
Why don't missions get their own targets? Why can one mission completion of one missions objective still count for another missions?

Not having done a lot of this type I suppose there is a slight chance that this was just a massive coincidence, but I have done missions in this game before so I'm not giving it the benefit of doubt here...

The mission system certainly have improved since launch, but in a lot of aspects it still feels far too rudimentary for this type of game.

Escape pods are actually mission specific now, ever since 2.1.
 
[snip]
Why don't missions get their own targets? Why can one mission completion of one missions objective still count for another missions?

Not having done a lot of this type I suppose there is a slight chance that this was just a massive coincidence, but I have done missions in this game before so I'm not giving it the benefit of doubt here...

The mission system certainly have improved since launch, but in a lot of aspects it still feels far too rudimentary for this type of game.

It would appear that coding this is more complex than it seems, and certain types of mission targets, including the scans that you just did, cannot be made specific to one mission but will count against any of the same mission type in the same system. It has always worked this way.

This is why such missions are now limited in the amount you can take to three at a time. I believe it's just planetary scans and massacre missions.
 
It would appear that coding this is more complex than it seems, and certain types of mission targets, including the scans that you just did, cannot be made specific to one mission but will count against any of the same mission type in the same system. It has always worked this way.

In the current missions system, no, obviously they can not be made missions specific. That just means the mission system need to be changed to be able to handle such a basic part of mission structure.

Assassinations are tied to a specfic target, so they need the similar ability to tie mission to a generated point of interest.
 
Well in war if a couple of factions want the same data, it is logical that it would come from the same place.

I don't see this as an issue so much as the need to keep progressing mission tech with persistent Tier 2 NPCs, chained mission and other legacy DDF discussion points.
 
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