I know the whole concept of mission timers - that they're real time and can expire when you go offline - was covered a LOT at launch (and probably before). So sorry for bringing this up again, but...
At the time, a lot of people argued mission timers were necessary because of the background simulation and the shared world used in Elite. A lot of people now have come to realise the simulation isn't maybe as deep as it could be (or hopefully as deep as it will be). So I'm wondering if there's really still a good reason why standard missions need to time out in real time?
I'm obviously not including community goals here, but I see no reason why you can't have a separate mechanism for those to normal missions.
I've personally NEVER seen a mission in the bulletin board disappear before my eyes, so I'm sceptical that they're really that shared, or that if they are it's actually having any effect because of how spread out users are and maybe how few do missions.
Anyway, I think there are good reasons for mission timers not expiring (life for many isn't predicable, certainly not if you have a young child. Also, not everyone has lots of free time, which can make it harder to predict how long in real time it'll take to play a certain amount).
At the time, a lot of people argued mission timers were necessary because of the background simulation and the shared world used in Elite. A lot of people now have come to realise the simulation isn't maybe as deep as it could be (or hopefully as deep as it will be). So I'm wondering if there's really still a good reason why standard missions need to time out in real time?
I'm obviously not including community goals here, but I see no reason why you can't have a separate mechanism for those to normal missions.
I've personally NEVER seen a mission in the bulletin board disappear before my eyes, so I'm sceptical that they're really that shared, or that if they are it's actually having any effect because of how spread out users are and maybe how few do missions.
Anyway, I think there are good reasons for mission timers not expiring (life for many isn't predicable, certainly not if you have a young child. Also, not everyone has lots of free time, which can make it harder to predict how long in real time it'll take to play a certain amount).