Mission to bring grain to a grain exporter?

Probably the same reason why factions give contracts to shoot down their own guys in the next system. I guess the mission generation and the BGS is a complex thing where lots can go wrong.
 
Ok, so while sat at Tun picking up charity missions for federal ranking between dealing with real life, I have noticed quite a few pretty silly missions and I'm wondering if there are any real reasons other than my theory that the mission system is just not connected to the BGS or the market at all.

.....

Or is there some logic and reason that I'm just missing? (and not some handwavium use your imagination)


Same happens with charity missions asking you to bring commodities that are sold in the same station.
 
I was questioning things like this when the game was released but people managed to make up solutions in their heads as to why it was working as intended.

In one thread I was asking why a miner had fish in his cargo hold and someone actually tried to validate it!

It's wrong, but its just the tip of the iceberg!
 
I always think this is some sort of money laundering operation or other elaborate con scheme being operated behind the scenes without the pilots (your) knowledge.
 
The Ukraine suffered a massive famine in the 1930s despite being the main grain producer of the USSR

This was because Stalin was stealing all the grain he could get his hands on in order to feed the rest of the USSR.


So think of it as being something like that.
 
I guess the mission generation and the BGS is a complex thing where lots can go wrong.

I think the answer is far more obvious, the BGS and the mission system are simply not linked together, possibly because the BGS does not have the depth or immediacy to make working with a real time system viable.

As for the other 'reasons' well.... I think they are not without merit, but I don't think any of them are actual reasons, they are merely cover stories. In a game, the game needs to supply the cover story and remain consistent, right now it doesn't.
 
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The mission system is still broken and disjointed from the rest of the game and the BG simulation (which there isn't really one), hopefully Horizons will fix some of it but I have my reservations.

ED is beginning to feel more and more like star citizen with "modules" that don't really interact with each other like they should!
 
Ok, so while sat at Tun picking up charity missions for federal ranking between dealing with real life, I have noticed quite a few pretty silly missions and I'm wondering if there are any real reasons other than my theory that the mission system is just not connected to the BGS or the market at all.

I notice a mission to bring 4 tonnes of grain in, paying 15k or something. I looked at the system and galaxy map to see that the station Im sat in, Tun, exports grain for 250 a tonne. I buy the 4 tonnes of grain in Tuns market for 1k and sell it back to Tun for 15k - WTH?

What have I missed? Its not the only one, as I've stopped here and many other places to idle due to real life and picked up charity missions and these anomalous missions which make no sense at all, at least to me.

I thought the long range missions were bad enough, exposing as they did, the missions system for what it is, a disconnected random number generator, that would have you ship 10 tonnes of goods for 1.5M credits 400LY to a station that could buy them 10Ly away for 10k credits! Gods that typically had no logical reason to be in the source station in the first place, it being 400LY out on the edge of the bubble and a mining colony.

i doubt this is new, what feels annoying is its most likely very old and still this way.

Or is there some logic and reason that I'm just missing? (and not some handwavium use your imagination)

It's exactly that sort of thing (and there are countless similar examples) that keeps killing the game for me.

Inconsistencies, outright contradictions, illogical justice system, 3rd rate quality GalNet articles etc.

It doesn't just break my immersion, it does something much worse.

It breaks my common sense.

And no amount of contrived lore explanation and RP attempts fixes it for me, because even lore and RP only work if they're based on common sense and are believable within the confines

of actual game mechanics and game content.

Outside of that they're just ramblings.
 
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Maybe they wanted a different grain strain ?

(It's just a random commodity chosen - I suspect some logic is missing from the mission-generator :))
 
grain strain i like...

@malkevin... kind of what i was alluding to... rep sir!

i personally think they have done an extremely good job to produce a passable model of what a galactic economy might be like and within the obvious constraints of the game engine. ok its clunky and a bit artificial and illogical at times but it works and as i cant do it any better, i will cope with what im given
 
The Ukraine suffered a massive famine in the 1930s despite being the main grain producer of the USSR

This was because Stalin was stealing all the grain he could get his hands on in order to feed the rest of the USSR.


So think of it as being something like that.

Stalin didn't then put it on the market dirt cheap, for everyone to just freely buy however much they need.

So, no, i'm not gonna "think of it like being something like that", it's precisely the sort of nonsensical stuff i was referring to in my previous post.
 
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