Hello everyone!
Just a thought I've been having about this most excellent game (And I'm hoping maybe a few other people have thought the same) is there should be more variety to the missions available. As far as I can tell the missions are:
After this I thought there could be a couple of features added to the game in order for other missions to become available. If some kind of repair gun / drone / laser / arm type thing was implemented then you could have repair and hack missions:
A grapple hook / tractor beam / tug drone used as a missile lock but then used to pull items would mean you could have:
These are just a couple I came up with and would be quite simple to fit into the procedural nature of the game. If anyone can think of any more then post below! I'd love to hear other people's ideas. It would be even more awesome to see some of these ideas actually become missions in the game.
Just a thought I've been having about this most excellent game (And I'm hoping maybe a few other people have thought the same) is there should be more variety to the missions available. As far as I can tell the missions are:
- Shoot someone / some people.
- Take something to someone.
- Get something for here.
- Spacestation under attack, Defend
- Spacestation has leaking toxic waste cannisters around it, destroy or collect
- Escort trade vessel and defend attacks when interdicted
- Escort a mining run and defend mining vessel
- Take fuel to a stranded vessel
- Blow up asteroid from the inside (some kind of hollow super huge asteroid requiring pilot skill)
After this I thought there could be a couple of features added to the game in order for other missions to become available. If some kind of repair gun / drone / laser / arm type thing was implemented then you could have repair and hack missions:
- Repair space station
- Hack space station and steal data
- Repair damaged capital ship
- Hack capital ship
A grapple hook / tractor beam / tug drone used as a missile lock but then used to pull items would mean you could have:
- Rescue stranded ship and return it to station
- Pull asteroids away from collision trajectory of a station or planet
- Move space junk in a busy sector after a big fight
These are just a couple I came up with and would be quite simple to fit into the procedural nature of the game. If anyone can think of any more then post below! I'd love to hear other people's ideas. It would be even more awesome to see some of these ideas actually become missions in the game.