Last week I accepted a mission to go and hunt down a known pirate, Dmitry Fedotov, the same kind of mission I've done a thousand times before. But when I arrived in Alberta, the star system I had been told to go to, I received a message telling me that the pirate was not there:
Unfortunately, although Progenitor Martin instructed me to rendezvous with one of his agents in Dubbuennel for more information, the mission itself wanted me to go to Tir, a different system entirely! I wasn't sure which system I should go to, so I tossed a coin and set course for Tir - and sure enough, that was where I found my contact, Elster Kemory:
And yet the message that I received from him claimed to be from a 'Hidden Contact', even though Elster Kemory's name was clearly displayed on my screen, and I had literally been told his name in advance when I was instructed to go and find him! Also... although Mr Kemory told me that he had seen Dmitry Fedotov in Alberta, the system that I had already been to, the mission itself wanted me to go to Dubbuennel, the system where Progenitor Martin had said I would find Elster Kemory...
Feeling a little confused, I decided to check the Mission status in my cockpit's left-hand panel, whereupon I was confronted with this:
'Locate the target in the Dubbuennel system between $####ContactTimeStart:style:name=keyword'... well alright then! At least now I felt confident which star system I should go to; so I made my way over to Dubbuennel, and scanned the Nav Beacon in the hope of finding my quarry.
But once again, I was to be denied! Because despite Progenitor Martin's assurances, it turned out that my target's last-known location was currently unknown, and the only clue I had was that I should 'scan'. Scan what?!
Feeling bemused, I jumped back into super-cruise, and was immediately told that a 'mission related signal source' had been detected... so I didn't have to scan anything after all, my ship's sensors were apparently more than sufficient. But under normal circumstances, my ship's sensors can only detect signal sources up to one thousand light-seconds away, whereas the mission related signal source was nearly double that distance... so, how had they detected it? And if my ship's humble sensor array could detect it, why couldn't the Nav Beacon do so?!
And then, as I headed towards the signal source (which was now labelled 'Mission Target', so there was no doubt that it was indeed where I needed to go), I suddenly found myself being interdicted... by none other than Known Pirate Dmitry Fedotov!
But... what? How did he get behind me?! According to my sensors, he should still be 1,625 light-seconds in front of me... and yet there he was, right behind me, audaciously trying to pull me out of supercruise. How?
Of course, I submitted to the interdiction and blew the poor sucker away, thus completing my mission - and I've been playing Elite for years, so this is not the first time I've been interdicted by a pirate who was apparently in two places at once, on the contrary, I know that this is something that happens all the time. But when there can be this many glitches and contradictions in a single mission, it does somewhat underline how much of a farce the Missions in Elite Dangerous can be... and now that Horizons 3.8 is officially in 'maintenance mode', I do worry that this is the way it will stay, forever. After all, none of these glitches are game-breaking, which probably explains why they have never been addressed, even after so many years... I have no doubt that most of them could easily be fixed, but will they ever be?
Or... is this as good as it is ever going to get?
Unfortunately, although Progenitor Martin instructed me to rendezvous with one of his agents in Dubbuennel for more information, the mission itself wanted me to go to Tir, a different system entirely! I wasn't sure which system I should go to, so I tossed a coin and set course for Tir - and sure enough, that was where I found my contact, Elster Kemory:
And yet the message that I received from him claimed to be from a 'Hidden Contact', even though Elster Kemory's name was clearly displayed on my screen, and I had literally been told his name in advance when I was instructed to go and find him! Also... although Mr Kemory told me that he had seen Dmitry Fedotov in Alberta, the system that I had already been to, the mission itself wanted me to go to Dubbuennel, the system where Progenitor Martin had said I would find Elster Kemory...
Feeling a little confused, I decided to check the Mission status in my cockpit's left-hand panel, whereupon I was confronted with this:
'Locate the target in the Dubbuennel system between $####ContactTimeStart:style:name=keyword'... well alright then! At least now I felt confident which star system I should go to; so I made my way over to Dubbuennel, and scanned the Nav Beacon in the hope of finding my quarry.
But once again, I was to be denied! Because despite Progenitor Martin's assurances, it turned out that my target's last-known location was currently unknown, and the only clue I had was that I should 'scan'. Scan what?!
Feeling bemused, I jumped back into super-cruise, and was immediately told that a 'mission related signal source' had been detected... so I didn't have to scan anything after all, my ship's sensors were apparently more than sufficient. But under normal circumstances, my ship's sensors can only detect signal sources up to one thousand light-seconds away, whereas the mission related signal source was nearly double that distance... so, how had they detected it? And if my ship's humble sensor array could detect it, why couldn't the Nav Beacon do so?!
And then, as I headed towards the signal source (which was now labelled 'Mission Target', so there was no doubt that it was indeed where I needed to go), I suddenly found myself being interdicted... by none other than Known Pirate Dmitry Fedotov!
But... what? How did he get behind me?! According to my sensors, he should still be 1,625 light-seconds in front of me... and yet there he was, right behind me, audaciously trying to pull me out of supercruise. How?
Of course, I submitted to the interdiction and blew the poor sucker away, thus completing my mission - and I've been playing Elite for years, so this is not the first time I've been interdicted by a pirate who was apparently in two places at once, on the contrary, I know that this is something that happens all the time. But when there can be this many glitches and contradictions in a single mission, it does somewhat underline how much of a farce the Missions in Elite Dangerous can be... and now that Horizons 3.8 is officially in 'maintenance mode', I do worry that this is the way it will stay, forever. After all, none of these glitches are game-breaking, which probably explains why they have never been addressed, even after so many years... I have no doubt that most of them could easily be fixed, but will they ever be?
Or... is this as good as it is ever going to get?